Thanks for that Alfred very help full.
Can this info get put onto the docs as well :)
Steve / K
----- Original Message -----
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
0xfeffffff (int value -2) indicates a split packet, with the following C
structure using up the next 5 bytes:
int sequenceNumber;
byte packetID;
Sequence number lets you identify responses from the same split packet
stream. The top 4 bits of packetID are this packets position in the
sequence ( 0 .. N - 1 ) and the bottom 4 bits are the total number of
packets (N).
Right now only HL1 supports this response, Source based games will fail
to send responses that exceed 1400 bytes. We will be adding split packet
capability to Source in a future update.
- Alfred
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