If you use ?debug=true at the end to unable debug mode (displays the packet
info in a hex readout.

My split packet code auto joins the packets together.

Example...
URL: 
http://www.net-code.co.uk/HL2SInfo/hl2sinfo.php?debug=true

Paul

> -----Original Message-----
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf Of 
> Paul Kirby
> Sent: Mon 10 October 2005 21:53
> To: hlds_apps@list.valvesoftware.com
> Subject: RE: [hlds_apps] Source Server Query Library
> 
> Hi All
> 
> When I first looked into the split packets, I thought it 
> would be hard to
> figure out, but adding split packets support is rather easy to add.
> If anyone's interested I have done a very basic HL and Source 
> server status
> PHP page, that lists 1 Counter Strike 1.6 (HLDS) and 1 Counter Strike:
> Source Servers.
> 
> You can also see the source by adding the s at the end of .php
> 
> URL: 
> http://www.net-code.co.uk/HL2SInfo/hl2sinfo.php
> 
> Source:
> http://www.net-code.co.uk/HL2SInfo/hl2sinfo.phps
> 
> Functions:
> http://www.net-code.co.uk/HL2SInfo/includes/functions.phps
> 
> Main Class:
> http://www.net-code.co.uk/HL2SInfo/classes/class_packet.phps
> 
> This was done way back when CS:Source was in beta, and we 
> didn't at that
> point fully know the Query packet format :)
> I was thinking of adding to it, like a database to store my 
> favourite Server
> List, but just run out of free spare time.
> 
> If any of you want it in zip form to play about with, just 
> let me know.
> 
> Paul
> 
> > -----Original Message-----
> > From: [EMAIL PROTECTED] 
> > [mailto:[EMAIL PROTECTED] On Behalf Of 
> > Cory Nelson
> > Sent: Mon 10 October 2005 14:28
> > To: hlds_apps@list.valvesoftware.com
> > Subject: Re: [hlds_apps] Source Server Query Library
> > 
> > FWIW, I have been working on re-writing my open source gamestat
> > library (http://dev.int64.org/gamestat.html) and my new code has
> > source support.
> > 
> > I can't guarantee it will be stable and it doesn't support split
> > packets yet (does source still do that?), but here it is:
> > http://dev.int64.org/gamestat2.zip
> > 
> > I have yet to test it on *nix but it should work with little 
> > or no changes.
> > 
> > On 10/8/05, Manip <[EMAIL PROTECTED]> wrote:
> > > Nice. Shame I wouldn't use it... I mean closed source? 
> > Written in C? Not
> > > cross platform? It would be like a time bomb, exploits, or if your
> > > application got popular and people wanted a Linux, Mac OS X 
> > or PHP lib
> > > version you'd have to re-write.
> > >
> > > I don't have any reason to believe it is insecure, call me 
> > paranoid if you'd
> > > like but if given the choice I like to read down the code 
> > listing... :-)
> > >
> > >
> > >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf 
> > Of Pascal Herget
> > > Sent: 08 October 2005 22:46
> > > To: hlds_apps@list.valvesoftware.com
> > > Subject: [hlds_apps] Source Server Query Library
> > >
> > > I created a helper library for all possible Source queries. 
> > It's coded in C.
> > > Have a look at it on
> > > http://www.viscountpherget.de/Source_Server_Query_Library.html
> > >
> > > Thanks
> > >
> > >
> > >
> > > _______________________________________________
> > > hlds_apps mailing list
> > > hlds_apps@list.valvesoftware.com
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_apps
> > >
> > >
> > >
> > > _______________________________________________
> > > hlds_apps mailing list
> > > hlds_apps@list.valvesoftware.com
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_apps
> > >
> > 
> > 
> > --
> > Cory Nelson
> > http://www.int64.org
> > 
> > _______________________________________________
> > hlds_apps mailing list
> > hlds_apps@list.valvesoftware.com
> > http://list.valvesoftware.com/mailman/listinfo/hlds_apps
> > 
> 
> 
> 
> _______________________________________________
> hlds_apps mailing list
> hlds_apps@list.valvesoftware.com
> http://list.valvesoftware.com/mailman/listinfo/hlds_apps
> 



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