So, another thought and question to the list if I may :)

Does anyone know of a game server browser (in-game or stand-alone) that
presents available/discovered game servers in a 3D space relative to the
player's perspective? My impression is that most server browsers use some
form of 2D list of names/info down the screen, and players scroll to view
and select a server to play on. But my research on that question has not
been exhaustive.

I ask because I'm also interest in the potential for REED (below)
to assist a game client in presenting a player with a 3D view of
available game servers. Since REED establishes virtual coordinates for
game servers and clients in order to estimate likely 'distance' (RTT),
the client might also utilise the virtual coordinates to place icons of
game servers in a faux 3D presentation to the player. This would add
a sense of visual depth to the notion of servers being closer or more
distant.

I've previously tinkered with the idea of presenting real entities in a
form of 3D space for monitoring things like supercomputer cluster nodes,
(e.g. http://caia.swin.edu.au/urp/l3dge/tools/lcmon/). So it _seems_ like an
obvious thing for 3D game clients to try when presenting discovered game
servers.  But I've been wrong before ;)

</thinking-out-loud>

cheers,
gja

On 02/03/2011 18:10, grenville armitage wrote:
Hi,

Not sure if anyone's still on this list -- I haven't seen any emails
since late 2009. Anyhow. I recently released a paper describing a
a possible evolution of server discovery mechanism to vastly speed
up the ability of clients to discovery a hundred or so 'closest'
game servers. I'm interested in feedback on the practicality of the
scheme... and perhaps inspiring someone to try and implement it :)

G. Armitage, A. Heyde,"REED: Optimising First Person Shooter Game
Server Discovery using Network Coordinates," ACM Transactions on
Multimedia Computing, Communications and Applications (TOMCCAP),
In press. (accepted January 2011)

It might take a year or so before being physically printed in the
ACM journal, so I've placed a copy online for now.

http://caia.swin.edu.au/pubs/inpress/REED-Armitage-TOMCCAP-preprint-18jan11.pdf

cheers,
gja

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--
Professor Grenville Armitage
Head, Telecommunications Engineering Academic Group
Director, Centre for Advanced Internet Architectures
Faculty of Information and Communication Technologies
Swinburne University of Technology, Australia
http://caia.swin.edu.au

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