There an option for team only when alive and all dead when dead?

-----Original Message-----
From: Eric Smith [mailto:[EMAIL PROTECTED]]
Sent: Thursday, September 20, 2001 3:53 PM
To: [EMAIL PROTECTED]
Subject: RE: New svars for chat?




You don't need to worry about using "sv_voicecodec".  You should leave
that one set to its default value.

"sv_voiceenable" will allow you to completely turn off the voice feature
for your server.  The default value is 1, but if you set it to 0 the
players on your server will not be able to use voice.

"sv_alltalk" determines whether the engine will forward the voice
streams to everyone in the server (even opposite teams can talk to each
other) or will follow the rules for voice set in the game .dll file.

These are the only three cvars used for the new voice feature.

-Eric

-----Original Message-----
From: Kyle McCulloch [mailto:[EMAIL PROTECTED]]
Sent: Thursday, September 20, 2001 8:22 AM
To: [EMAIL PROTECTED]
Subject: Re: New svars for chat?

I got these from tabbing thru all the HL client console commands:

sv_voicecodec "voice_miles"
sv_voiceenable "1"
sv_alltalk "0"

I may have missed some, and I can only speculate on what they do.

-Kyle "HeK" McCulloch


----- Original Message -----
From: "Noctaire" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, September 20, 2001 7:54 AM
Subject: New svars for chat?


>
> Does anyone have any info on the new svars that control the chat
> system?
>
> Noc.
>
>
>




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