I find this very strange. Since the new patch, I've enjoyed reduced cpu usage on both TFC and CS, across both AMD and Intel based platforms.
----- Original Message ----- From: "Jonathan Hodges" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, June 04, 2002 5:00 AM Subject: [hlds_linux] CPU exesive usage > I had the same problem with more CPU usage after upgrading to 3.1.0.9x, > and it was especially noticeable on the new CS maps, which are much more > detailed than older ones. I was running Slackware 8.0 (customized > 2.4.18 kernel) on a Duron 750 and was getting lag on all maps when they > got near to full (20 players), since processor usage was reaching 100% > quite often. I have since upgraded to a 1.2GHz athlon and redhat 7.3 > with a custom kernel and it runs at about 50-55% cpu usage when full, > and there is almost no server-side lag. The new maps and security > modules do take up some more processing power, but I believe this is an > adequate tradeoff. > > Oh, and I haven't had any need to reboot the server after receiving a > security module update, but I'm sure that will vary from system to > system. > > Jonathan Hodges > Northwestern University > [EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

