On Sun, 23 Jun 2002, Jeroen "ShadowLord" Bogers wrote: > Ok, I have tracked down the ripent 'bug'. It seems that the DoD team decided > to pump the maximum texture limit to more then 4 MB (I assume 8 MB). > Zoners Half-Life tools are set (by default) to use a maximum of 4 MB of > textures. Any more and it will fail with a memory exception. > > Jeroen "ShadowLord" Bogers
Cool! Thanks for looking into this Jeroen! I was able to use botman's stripper2 and BSP_tools to get around the problem without having to make any .bsp changes. -Ken _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

