On Sun, 23 Jun 2002, Jeroen "ShadowLord" Bogers wrote:

> Ok, I have tracked down the ripent 'bug'. It seems that the DoD team decided
> to pump the maximum texture limit to more then 4 MB (I assume 8 MB).
> Zoners Half-Life tools are set (by default) to use a maximum of 4 MB of
> textures. Any more and it will fail with a memory exception.
>
> Jeroen "ShadowLord" Bogers

Cool! Thanks for looking into this Jeroen!  I was able to use botman's
stripper2 and BSP_tools to get around the problem without having to make
any .bsp changes.

-Ken

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