Same here.  GF2 MX PCI (3D Blaster from Creative Labs) in OpenGL default
mode.

I'm running W2K Pro SP2, and Detonator 2.3.1.1 (because the newer versions
don't allow for the refresh rate fix, and I hate 60Hz).

I don't see the "floaters" that often, but enough to annoy me (and get me
killed in a firefight I should have won).

StanTheMan
TheHardwareFreak
http://www.hardwarefreak.com
rcon admin at:
Beer for Breakfast servers        <http://bfb.bogleg.org/>
   209.41.98.2:27016 (CS multi-map)   209.41.98.2:27015 (DoD)
   209.41.98.2:27017 (CS militia/dust2)            Dallas, TX


> -----Original Message-----
> From: DaiTengu [mailto:[EMAIL PROTECTED]]
> Sent: Thursday, July 18, 2002 8:47 PM
> To: [EMAIL PROTECTED]
> Subject: RE: [hlds_linux] [OT] Possible Bug
>
>
> Yep, I see this occasionally as well,
> And amazingly enough I'm running a very similar setup
> Geforce2 MX 400
> OpenGL Mode
> Latest Drivers from NVIDIA (The latest XP drivers cause OpenGL not to
> work in HL)
>
> Windows XP
>
> Someone in valve may want to look into this :)
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED]] On Behalf Of Jonathan
> Hodges
> Sent: Thursday, July 18, 2002 6:46 PM
> To: [EMAIL PROTECTED]
> Subject: [hlds_linux] [OT] Possible Bug
>
>       I have definitely seen what the original post was talking about.
> This is not an exploit or cheat, just some kind of random bug in the
> graphics, not on anything else.  I have not found that it is
> repeatable,
> but instead seems to happen randomly.  I only play CS so I only know
> that it exists in that mod, but who knows it could be in
> others as well.
>       It looks as though the player is in one plane (a certain z
> coordinate) and the player model (just his picture) appears on another
> plane (a different z coordinate).  If you shoot where the player
> actually is, he gets hit; if you put your crosshairs on his actual
> position it registers him as being there.  If you try to shoot at his
> "picture" nothing happens, since nothing is actually there.
> Most of the
> time you notice this with people appearing high in the air, a z
> coordinate much larger than they should be at, but once in a
> while I see
> people who are also "semi-buried" although really they are not (z
> coordinate lower than where they are).
>       It seems to me this might be purely a graphics issue, where
> temporarily the graphics get confused about the z coordinate.  I am
> running in OpenGL mode, and I have an nVidia GeForce2 GTS running the
> current drivers.  I don't know if it has anything to do with that or
> not.  I am wondering if this is repeatable; before I just figured this
> was a random error and happened only on my system.  This
> might be worth
> looking into to see what kinds of things need to happen for it to
> repeat.
>       I hope this was helpful.
>
> Jonathan Hodges
> Northwestern University
> [EMAIL PROTECTED]
>
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