Yes, mod teams can modify the behavior of sv_alltalk if they choose. The behavior described below is the default behavior.
-Eric -----Original Message----- From: MoD [mailto:[EMAIL PROTECTED]] Sent: Wednesday, July 31, 2002 2:32 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] sv_alltalk question Didn't you or Erik once talk abuot letting mod rules decide about other sv_alltalk cases? Such as dead with both teams, all server and such? MoD, Always @ your service. ----- Original Message ----- From: "Eric Smith" <[EMAIL PROTECTED]> To: "Half-Life Dedicated Linux Server Mailing List" <[EMAIL PROTECTED]> Sent: Wednesday, July 31, 2002 10:21 PM Subject: RE: [hlds_linux] sv_alltalk question > "sv_alltalk 0" (which is the default) will use the mod's gamerules for > deciding which players can talk to each other (the rules are different for > each mod). Any other value for sv_alltalk will ignore the gamerules and > allow all the players in the server to talk to each other. > > -Eric > > -----Original Message----- > From: Rob Sanders [mailto:[EMAIL PROTECTED]] > Sent: Tuesday, July 30, 2002 10:02 PM > To: [EMAIL PROTECTED] > Subject: [hlds_linux] sv_alltalk question > > What does this control exactly? I found my server defaults to 0, but a > friend was asking exactly what it did. He has a match where they had it set > to 3. > Thanks, > Rob > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

