What your saying isn't wrong, but his little lan is a long way from
needing to prioritize bandwidth.  I could see added latency if more than
a 2 or 3 people started sharing their iso/warez/pr0.. er um video
collection but still not the 500ms ping action he's having.

- m0gely


> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:hlds_linux-
> [EMAIL PROTECTED]] On Behalf Of Jeroen "ShadowLord" Bogers
> Sent: Thursday, August 01, 2002 2:09 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds_linux] Re: LAN Party suggestions
>
> > On the network side, assuming your switches are 100 Mbps, the
network
> will
> > easily handle the load for many instances of HLDS running at 32
players.
>
> Another thing you should watch out for is 'filesharing'... If you
don't
> make
> sure that every backbone is big enough for all the ports they host
they
> WILL
> get overloaded. This results in most of the UDP traffic (the traffic
HL
> uses) to be dropped, sending packet loss and pings trough the roof...
>
> So say, you have a 10 port switch, running at 100 MBit full duplex for
> every
> port, you'll need a 1GBit full duplex backbone for that switch (a bit
less
> should be OK too, since most people won't even use 50% of their 100
MBit).
>
> If you only have 100 Mbit backbones, limit the ports to 10 MBit full
> duplex.. Or half duplex if you want to fit even more people on 1
switch.
> Even 10MBit half duplex is enough to play your LAN games, but it will
> severly limit the amount of bandwith used by filesharing (which
usually is
> a
> good thing).
>
> Avoid using HUB's at ALL times. If only 1 of the connected computer
start
> downloading files, all the people on the hub will suffer.
>
> Jeroen "ShadowLord" Bogers
> [EMAIL PROTECTED]
> [EMAIL PROTECTED]
>
>
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