This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Ok guys, this is driving me nuts. I run servers on both RH 7.3 and Windows 2000/XP and I'm getting issues on both. As far as I can tell, it may be just the fact that I'm running 32 players, I really haven't tried playing on any other 32 player servers though to see if I have the same problem. Anyways, running the latest everything as far as the server goes, 32 player on a 2.3mbit SDSL line so plenty of bandwidth. Whether I am playing remotely or via LAN, when the server fills up, if I don't change my cl_cmdrate and cl_updaterate to 15, or sometimes 10, my choke is unbearable. Running net_graph 3, I get choke of in the range of 40-80 with the following client-side settings: Cl_cmdrate 20 Cl_updaterate 20 Rate 8000 Cl_rate 8000
The server settings are sv_minrate 4000, sv_maxrate 8000. This is while I'm on the same LAN as the server. Pings are fine (5-25) just the choke gets out of hand. My understanding of choke is that it's the client trying to send updates to the server. I don't see this as a bandwidth problem, so I'm not sure where else to look. Any help would be appreciated. Thanks _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

