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Ok guys, this is driving me nuts. I run servers on both RH 7.3 and
Windows 2000/XP and I'm getting issues on both. As far as I can tell, it
may be just the fact that I'm running 32 players, I really haven't tried
playing on any other 32 player servers though to see if I have the same
problem. Anyways, running the latest everything as far as the server
goes, 32 player on a 2.3mbit SDSL line so plenty of bandwidth. Whether I
am playing remotely or via LAN, when the server fills up, if I don't
change my cl_cmdrate and cl_updaterate to 15, or sometimes 10, my choke
is unbearable. Running net_graph 3, I get choke of in the range of 40-80
with the following client-side settings:
Cl_cmdrate 20
Cl_updaterate 20
Rate 8000
Cl_rate 8000

The server settings are sv_minrate 4000, sv_maxrate 8000. This is while
I'm on the same LAN as the server. Pings are fine (5-25) just the choke
gets out of hand. My understanding of choke is that it's the client
trying to send updates to the server. I don't see this as a bandwidth
problem, so I'm not sure where else to look. Any help would be
appreciated. Thanks
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