I thought of one more. Either a separate mechanism for in-game map
mapdownloading, or the ability to redirect clients to use another
protocol to download (such as HTTP). UT is one game I know that allows
for in-game redirection to another protocol/host for faster downloads.
-----Original Message-----
From: Barry L. Jeung
Sent: Tuesday, September 03, 2002 8:27 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] New beta security modules - August 28
Eric,
Welcome back from a deserved vacation. Now here's my laundry
list =]
Regarding VAC:
1)I had proposed earlier, and just wanted to reiterate, my wish to be a
beta tester with minimal administration. In other words, could we have
the following scenario:
A) Regular secure server admin who does not participate in the
beta test. Is just running a secure server. Gets VAC updates as they are
released publically.
B) Us daring individuals who wants to nail every last cheater
with little remorse for false positives =]. Running with -testmodule
vactest command line, gets the BETA VAC updates as well as the public
ones.
Scenario B would mean I wouldn't have to mess with the command line and
reboot my server everytime.
2) Better logging. Currently, there is no entry created nor any status
output we can check to see if our servers updated. I had to reboot mine
just to see the reassuring module #17 lines. It would be nice to see the
actual update logged somewhere.
Regarding HLDS in general:
1) Optimized binaries for Athlon/P4 platforms.
2) Integration of several server-side addons into the engine. The more
notable ones would be C-D/HLGuard generic cheat prevention (seems like
this is already in the works with VAC), StatsMe type stats details.
Seems a lot of these more demanding addons would benefit from being
integrated into the game engine.
3) Pure server support. A simple CVAR and corresponding checking for
those of us that want to eliminate custom models.
4) Ping-checking from with-in the game engine. In other words, to be
able to kick people with a ping that is too low/high.
5) Better client-side rate management. Something like this comes to
mind.
http://www.ravenousbugblatterbeast.pwp.blueyonder.co.uk/BugBlatterPlugin
s/Docs/rate_overview.html
If we could set something like this on the server, that would be
awesome.
I think that's it for now. Thanks again for all your hard work, I'm
looking forward to a higher K:D ratio in the coming weeks. Funny how VAC
improves my game play =].
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