I know from many people that they have the same person 4 or more times with
the same wonID in their logfiles, what's with the 24 hours bann?

----- Original Message -----
From: "Eric Smith" <[EMAIL PROTECTED]>
To: "Half-Life Dedicated Linux Server Mailing List"
<[EMAIL PROTECTED]>
Sent: Thursday, September 05, 2002 12:39 AM
Subject: RE: [hlds_linux] New Security Modules -September 4


> For now, yes.  If that changes, we'll let the list know.
>
> -Eric
>
> -----Original Message-----
> From: Adam Pearse [mailto:[EMAIL PROTECTED]]
> Sent: Wednesday, September 04, 2002 3:27 PM
> To: '[EMAIL PROTECTED]'
> Subject: RE: [hlds_linux] New Security Modules -September 4
>
>
> This message is in MIME format. Since your mail reader does not understand
> this format, some or all of this message may not be legible.
> --
> [ Picked text/plain from multipart/alternative ]
> Can we assume Eric that we opt to remove -testmodule vactest or can we
> continue to leave it there to get the latest beta available?
>
> -----Original Message-----
> From: Eric Smith [mailto:[EMAIL PROTECTED]]
> Sent: September 4, 2002 3:51 PM
> To: Half-Life Dedicated Server Mailing List; Half-Life Dedicated Linux
> Server Mailing List; Half-Life Dedicated Server Annoucement Mailing List
> Cc: Erik Johnson; Leon Hartwig
> Subject: [hlds_linux] New Security Modules -September 4
> Importance: High
>
>
> *** This only affects Counter-Strike and Day of Defeat servers. ***
>
> We've updated the public security modules again.  The new security modules
> address the following issues:
>
> * Detection of OGC 10.1b, Joolz, and GoldFinger.
> * Fixed secure-global bans not taking effect sometimes.
> * Fixed secure-global banned players being allowed to connect to secure
> servers (sometimes).
>
> We're no longer using port 27013 for the ban list.  You will now see
traffic
> (in/out) on port 27011.  This traffic is to/from the ban list server.
Make
> sure you have this port open in your firewall.
>
> Your Counter-Strike and Day of Defeat servers should update themselves
> automatically.  If you find your servers are suddenly having problems, try
> restarting them.
>
> We think we've found the problem some servers have been experiencing when
we
> update the security modules.  When the fix is ready, we'll release it as a
> server update.  We'll send more information when it's ready.  Thanks for
> your patience.
>
> Thanks.
>
> Eric Smith
> VALVe
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