By the way, this also brings up the lack of options for scripters.  To
do anything like this, you have to use an external dll or "hook" into
the program, since there are no if/then statements in HL scripting.  The
problem, of course, is that you can't hook into the client and play on a
secure server.  You can't have it automatically "retry" for you from the
console if the server's full until you get the "connection accepted"
message, for instance.  Man...wouldn't it be great if there were some
middle ground between a basic scripting system and more advanced client
hooks...*without* invoking cheat protections? :\

Freaking cheaters messing life up for EVERYONE...

--
Eric (the Deacon remix)


> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:hlds_linux-
> [EMAIL PROTECTED]] On Behalf Of Eric (Deacon)
> Sent: Monday, September 23, 2002 6:57 PM
> To: [EMAIL PROTECTED]
> Subject: RE: [hlds_linux] Recording client demos
>
> I would love to see this.  I wish it would automatically record a new
> demo every time I play, creating incremental file names for each map
> (automatically starts as soon as I connect, called de_aztec0001.dem or
> something along these lines and automatically stops at the end of the
> map).  I never remember to record them myself :\
>
> --
> Eric (the Deacon remix)
>
>
> > -----Original Message-----
> > From: [EMAIL PROTECTED] [mailto:hlds_linux-
> > [EMAIL PROTECTED]] On Behalf Of Mr.Magoo
> > Sent: Monday, September 23, 2002 1:34 PM
> > To: [EMAIL PROTECTED]
> > Subject: [hlds_linux] Recording client demos
> >
> > I want to put a simple line in my autoexec.cfg on my client that
will
> > record demos, not overwriting them, but like HLTV does and adds
> numbers
> > to the name.
> >
> >
> > Any ideas?
> >
> >
> > _______________________________________________
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