> >There are no players who can't
> >be killed.

Lol, normally i'd agree.  Im "The Redeemer."  I went 108-0.  I consider that
not being able to be killed, lol.   Just wanted to throw that in.

http://www.geocities.com/khaoskoolhost/108-0.jpg


Z  Pr0jEcT

------
Weeeeeeeeeeeeeeeeeeee!!!!
Admin of RH6 Burial Groundz
IP:  12.107.1.27:27015
----- Original Message -----
From: "Eric (Deacon)" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, September 24, 2002 10:31 PM
Subject: RE: [hlds_linux] weapon restriction


> > A lot of them are Cal-I players, and their skill is indeed, vast. I
> > don't claim all players are capable of such amazing feats, but several
> > are.
>
> Several are what?  Unbelievably skilled?  Great.  Let's say you have a
> full 2 dozen of the best players in the world that drop by your server
> from time to time when they happen to feel like pubbing.  You're going
> to say that you're going to change the face of the game for everyone
> else because a tiny handful of players can do to you what nobody else
> can?  If you want to provide a server that isn't a cushy haven for
> people who've developed the amazing skill of sitting in one spot and
> hoping an opponent crosses through their LOF, you can either a) not run
> maps prone to this sort of thing (cs_militia, for instance), or b)
> realize that to do so, you're going to have to start running a DMC
> server.
>
> Valve has so bastardized the game, its weapons, and the aiming system,
> that to have an advantage in CS anymore amongst the typical CS players,
> you must be on the defensive team and take up a defensive position and
> wait for the opponent to come to you to die.  That's just how it is.
>
> > The fact that you have not seen this yourself would seem to suggest
> > that it's your experience which is limited, not mine.
>
> Oh I've seen skilled AWP usage.  You don't want to start a pissing match
> in that regard, and honestly I think it's funny that you try to toss me
> the hot potato of your argument, charging that I must not play
> with--much less live with--some truly skilled players.  But the fact
> remains that it's *skilled* AWP usage.  It's NOT firing an AWP
> accurately while strafing and jumping and running, and it's NOT using an
> old and short-lived weaponswitch bug to fire the AWP at a more rapid
> rate than normal.  Hell, quickshots doesn't even work anymore...
>
> > Ok, running I might have been exaggerating, but frequently you'll
> watch
> > people hiding behind a wall.. They sidestep out with their awp zoomed,
> > and are able to fire and get an accurate shot without pausing to
> steady
> > the weapon, crouching, etc.
>
> It may not be slow enough for you to observe their actions easily, but
> they're actually stopping, aiming, and firing very quickly.  They most
> certainly pause for at least split second, and often longer than that.
> You just don't always see/notice them till the very last second (if
> that).
>
> > My entire point was that the awp is lacking
> > any sort of random movement such as you would expect in a realistic
> > sniper rifle.
>
> What exactly in CS is as you would expect in a realistic anything?
> Pretty much nothing.  The game isn't about realism.  It's about gameplay
> with a more down-to-earth flavor than Quake and similar games.  You want
> to talk about frustration, go play RA3 one-on-one against any mediocre
> player.  You'll come crawling back to CS, realizing how truly slow paced
> it is these days.  The AWP will be nothing compared to the rail gun, for
> instance.  I'm sure there are probably servers out there that manage to
> strip the game of the rail gun, but most admins and players don't cry
> about not having the skill to effectively utilize the weapons in the
> game.  Instead they try to take lessons from those who are consistently
> killing them with the weapon and try to get better.  Some, like me,
> resign themselves to the fact that they're simply not as talented as
> some of the better players and content themselves with small gains and
> support of the better players.
>
> Hmmmmmmm....
>
> > This was remedied before, and apparently someone has figured a way
> > around it again because it's something I see fairly often.
>
> Really?  That's news to the best players in the world.  Some of the
> mediocre players in the world are continually trying to adapt the speed
> hack to get around current VAC and other anti-cheat utilities, of
> course, which may be what you're seeing.
>
> > Once again, you feel the need to criticize me
> > instead of talking about the actual point.
>
> Sir, I don't feel a need to criticize you *instead* of "talking about
> the actual point".  I'm pointing out areas where you, as an individual,
> are putting out flawed and amazingly bizarre statements to try to gain
> public acceptance for your view from either people who don't know any
> better or other people who share your disdain for losing.  We all want
> to win.  It's just that most of us don't want to win by depriving the
> opposition of tools with which to beat us until we drag them down to our
> level.  It's a lot more fun, right?  Run a noob server where the player
> skill is low and the intelligence/teamwork even lower?  Why don't you go
> run a KA server?
>
> > Apparently your observations are more accurate than my own and
> > consequently, I'm "out of touch with current reality" - right.
>
> Apparently so, yes.
>
> > Yes, this was my point. It's not realistic, and while I agree that
> > nothing in CS is, I personally think the awp is disproportionately
> > unrealistic compared to other weapons.
>
> Heh, interesting argument.  Do you have much experience with real-world
> weaponry?  Would it even matter if you did?  Does the fact that the AWP
> is one of the most expensive weapons in the game mean anything to you?
> ...Much less being one of the most difficult to master and use
> effectively.  Do you take into account the fact that the people who are
> taking you down with AWPs will just own you anyway if you try to start
> dumbing down the experience to your level?  What are you going to take
> away next?  The DE?  The AK and Colt, neither of which bear much
> resemblance to reality?  You going to change sv_maxspeed to about 150,
> turn gravity WAY up, and set it to Glocks only?  I got news for you: if
> you keep the tools of the trade on an even keel, you're still going to
> get your ass kicked by a better player.  There are no players who can't
> be killed.
>
> > You have a habit of making posts which contain comments that make
> > judgements on other people (see quoted email pieces above). If you're
> > not going to make points on the question at hand, I consider that to
> be
> > trolling.
>
> Sir, the fact that you think you can separate your comments from
> yourself is proof enough that you're not qualified to be "judging" me.
> My disagreeing with you doesn't make me a troll.  But even if I am a
> true troll at heart, it still doesn't make me wrong.  It'd just give you
> a way to back out of your position by trying to draw attention away from
> the fallacies of your wild statements by trying to focus on the
> completely unrelated, alleged personal shortcomings of the person with
> which you're debating.  You're the only one in this thread calling
> people names and presuming to judge the character of another.  Sounds
> like you're a helluvalot closer to meeting the definition of a Troll...
>
> --
> Eric (the Deacon remix)
>
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