> >There are no players who can't > >be killed. Lol, normally i'd agree. Im "The Redeemer." I went 108-0. I consider that not being able to be killed, lol. Just wanted to throw that in.
http://www.geocities.com/khaoskoolhost/108-0.jpg Z Pr0jEcT ------ Weeeeeeeeeeeeeeeeeeee!!!! Admin of RH6 Burial Groundz IP: 12.107.1.27:27015 ----- Original Message ----- From: "Eric (Deacon)" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, September 24, 2002 10:31 PM Subject: RE: [hlds_linux] weapon restriction > > A lot of them are Cal-I players, and their skill is indeed, vast. I > > don't claim all players are capable of such amazing feats, but several > > are. > > Several are what? Unbelievably skilled? Great. Let's say you have a > full 2 dozen of the best players in the world that drop by your server > from time to time when they happen to feel like pubbing. You're going > to say that you're going to change the face of the game for everyone > else because a tiny handful of players can do to you what nobody else > can? If you want to provide a server that isn't a cushy haven for > people who've developed the amazing skill of sitting in one spot and > hoping an opponent crosses through their LOF, you can either a) not run > maps prone to this sort of thing (cs_militia, for instance), or b) > realize that to do so, you're going to have to start running a DMC > server. > > Valve has so bastardized the game, its weapons, and the aiming system, > that to have an advantage in CS anymore amongst the typical CS players, > you must be on the defensive team and take up a defensive position and > wait for the opponent to come to you to die. That's just how it is. > > > The fact that you have not seen this yourself would seem to suggest > > that it's your experience which is limited, not mine. > > Oh I've seen skilled AWP usage. You don't want to start a pissing match > in that regard, and honestly I think it's funny that you try to toss me > the hot potato of your argument, charging that I must not play > with--much less live with--some truly skilled players. But the fact > remains that it's *skilled* AWP usage. It's NOT firing an AWP > accurately while strafing and jumping and running, and it's NOT using an > old and short-lived weaponswitch bug to fire the AWP at a more rapid > rate than normal. Hell, quickshots doesn't even work anymore... > > > Ok, running I might have been exaggerating, but frequently you'll > watch > > people hiding behind a wall.. They sidestep out with their awp zoomed, > > and are able to fire and get an accurate shot without pausing to > steady > > the weapon, crouching, etc. > > It may not be slow enough for you to observe their actions easily, but > they're actually stopping, aiming, and firing very quickly. They most > certainly pause for at least split second, and often longer than that. > You just don't always see/notice them till the very last second (if > that). > > > My entire point was that the awp is lacking > > any sort of random movement such as you would expect in a realistic > > sniper rifle. > > What exactly in CS is as you would expect in a realistic anything? > Pretty much nothing. The game isn't about realism. It's about gameplay > with a more down-to-earth flavor than Quake and similar games. You want > to talk about frustration, go play RA3 one-on-one against any mediocre > player. You'll come crawling back to CS, realizing how truly slow paced > it is these days. The AWP will be nothing compared to the rail gun, for > instance. I'm sure there are probably servers out there that manage to > strip the game of the rail gun, but most admins and players don't cry > about not having the skill to effectively utilize the weapons in the > game. Instead they try to take lessons from those who are consistently > killing them with the weapon and try to get better. Some, like me, > resign themselves to the fact that they're simply not as talented as > some of the better players and content themselves with small gains and > support of the better players. > > Hmmmmmmm.... > > > This was remedied before, and apparently someone has figured a way > > around it again because it's something I see fairly often. > > Really? That's news to the best players in the world. Some of the > mediocre players in the world are continually trying to adapt the speed > hack to get around current VAC and other anti-cheat utilities, of > course, which may be what you're seeing. > > > Once again, you feel the need to criticize me > > instead of talking about the actual point. > > Sir, I don't feel a need to criticize you *instead* of "talking about > the actual point". I'm pointing out areas where you, as an individual, > are putting out flawed and amazingly bizarre statements to try to gain > public acceptance for your view from either people who don't know any > better or other people who share your disdain for losing. We all want > to win. It's just that most of us don't want to win by depriving the > opposition of tools with which to beat us until we drag them down to our > level. It's a lot more fun, right? Run a noob server where the player > skill is low and the intelligence/teamwork even lower? Why don't you go > run a KA server? > > > Apparently your observations are more accurate than my own and > > consequently, I'm "out of touch with current reality" - right. > > Apparently so, yes. > > > Yes, this was my point. It's not realistic, and while I agree that > > nothing in CS is, I personally think the awp is disproportionately > > unrealistic compared to other weapons. > > Heh, interesting argument. Do you have much experience with real-world > weaponry? Would it even matter if you did? Does the fact that the AWP > is one of the most expensive weapons in the game mean anything to you? > ...Much less being one of the most difficult to master and use > effectively. Do you take into account the fact that the people who are > taking you down with AWPs will just own you anyway if you try to start > dumbing down the experience to your level? What are you going to take > away next? The DE? The AK and Colt, neither of which bear much > resemblance to reality? You going to change sv_maxspeed to about 150, > turn gravity WAY up, and set it to Glocks only? I got news for you: if > you keep the tools of the trade on an even keel, you're still going to > get your ass kicked by a better player. There are no players who can't > be killed. > > > You have a habit of making posts which contain comments that make > > judgements on other people (see quoted email pieces above). If you're > > not going to make points on the question at hand, I consider that to > be > > trolling. > > Sir, the fact that you think you can separate your comments from > yourself is proof enough that you're not qualified to be "judging" me. > My disagreeing with you doesn't make me a troll. But even if I am a > true troll at heart, it still doesn't make me wrong. It'd just give you > a way to back out of your position by trying to draw attention away from > the fallacies of your wild statements by trying to focus on the > completely unrelated, alleged personal shortcomings of the person with > which you're debating. You're the only one in this thread calling > people names and presuming to judge the character of another. Sounds > like you're a helluvalot closer to meeting the definition of a Troll... > > -- > Eric (the Deacon remix) > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

