> i disagree completely! the best way to thwart wallhacks is EXACTLY how > hlguard does it. by simply not sending the information about enemies you > shouldn't see to the client. there's nothing a client side cheat can do to > defeat that because the information simply isn't sent. it the VAC wallhack > is client side, then all you have to do is defeat it and bang, wallhack is > back.
Sort of. But don't forget, if you don't send info about where the other players are, to all the players where would the sound of footsteps come from? Hope this art work comes out OK: Real World If T makes noise -------- | | | \ <- sound comes from here. | | |(T) | (CT) | | -------- Halflife (CS) world If T makes noise -------- | | | \ | | |(T) | <- (CT) sound comes from here. | | -------- I'd love it if that could be fixed. Oh and shoting trough massive walls sucks, but I digress. James. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

