yeah, I would be interested in hearing what an openmosix "expert" had to say on its usefullness. maybe not hlds specificly, but then again not all the other game servers are singlethreaded.
kev -----Original Message----- From: [EMAIL PROTECTED] [mailto:hlds_linux-admin@;list.valvesoftware.com]On Behalf Of Simon Garner Sent: Saturday, November 09, 2002 11:25 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] gaming cluster. Alexandre Hautequest <[EMAIL PROTECTED]> wrote: > > Easy. OpenMOSIX picks up parts of the original thread and spreads > into avaliable processors, asking them to think and send the results > back to the caller machine. Using high speed networks, you have an > super computer capable of support thousands of players with a reduced > cost and a really great performance. I just didn' t know that > OpenMOSIX was mature enough to do this, but i thing these guys proven > it to me now. > I think you'd get much better results just using those six computers as separate machines to run separate game servers. "Using high speed networks..." -- no inter-computer network currently existing is as fast (or likely ever will be) as the internal communications inside a computer between CPUs, cache, memory bus etc. Cluster computing like this is simply not designed for applications like HLDS (or any other game server). They're great for parallel computing tasks, but not serial tasks. I'd love to be proven wrong (and I admit I don't know a huge amount about it), but I can't see it happening. Still, good on the guy for trying, although it seems like a case of more money than sense... -Simon _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

