I've been doing some research and found out that after the Security Module
release of Sep 27, there were several reports of errors as described below:

Same here running the newest beta, clients can not connect. They just hang
there and then get disconnected.

What should I do?

and

references to this happening when ppl run around with flashbangs in hand.

The error message is exactly the one I posted yesterday:

sv_readclientmessage: unknown command char (X)

The only difference is that everybody was kicked out of the server.

Before that some latency-related kicks happened (I am the only sould on my
lan and was kicked from the server too ! Other players come from the wan).

Am I the only one to be facing this or it's just that everybody else is
already used to that, so that nobody complains  ?




At 09:12 PM 11/13/2002, you wrote:
*** This only affects Counter-Strike and Day of Defeat servers. ***

We've updated the public security modules again.  These security modules
detect a bunch of the new client hooks that have been circulating.

Your Counter-Strike and Day of Defeat servers should update themselves
automatically. Let me know if you have any problems with these security
modules and we'll look into them right away.

Thanks.

Eric Smith
VALVe
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