Natural Selection uses extreme amounts of CPU due to the extremely high
entity counts used.  These are MUCH higher than any of the other mods, and
this is also in addition to the entities created by gameplay, something
other mods don't do.

To help lower lag, stick to maps: nancy/eclipse/nothing as they have
significantly lower entity counts than that of hera/tanith/bast.

There is a 40% decrease in CPU use when using the win32 server, yes, this is
quite true.

Flayra is working on lowering this as much as possible, and since 1.0 (we're
now testing 1.03b) cpu use has dropped considerably.  Just stick around and
with time flayra will find more ways to continue to lower cpu use.

Cheers,

James

----- Original Message -----
From: "DLinkOZ" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, November 24, 2002 5:25 PM
Subject: Re: [hlds_linux] NS vs CS


> On a 2ghz P4 a 16 player CS pulls under 5% cpu.  Same machine, NS with 17
I
> was hitting 75%.  It's nuts.
>
>
> ----- Original Message -----
> From: "James Clark" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Sunday, November 24, 2002 6:44 PM
> Subject: [hlds_linux] NS vs CS
>
>
> >
> > No this isn't about which is a better game =)
> >
> > On the same system (1.4 Athlon) at the same time:
> >
> > ns 79M  47.2 %cpu (4 players)
> > cs 81M  17.9 %cpu (18 players)
> >
> > ns has no plugins.
> > cs has metamod, adminmod and statsme.
> >
> > What type of monster system makes a good NS server?
> >
> > NS = Natural Selection.
> >
> > --
> > James.
> >
> > _______________________________________________
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> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
>
>
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