kama wrote:
I can easely run 1 public 14 player server, 1 12 player public and one
matchserver with no bigger problem on a dual piii500... The server is
running on FreeBSD 4.x, with some system tweaks... and linux_base-7.1...
Im not using VAC or HLG.. when the 14 player system is full it utilize
aprox 35-45% of cpu... the 12 player usually dont go over 30... and the
matchserver is around 30... its a gigantic jump between 12 to 14 players
when looking at the cpu. when they all are full the system is still
running on a load that are less than 1.0... (For those of you that dont
run FreeBSD that is CPU% per cpu, so if i would write 100% its on one
cpu.. not the whole system)
CPU usage goes up exponentially as you add players. When I have 10 live
players, my CPU sits around 1%. At 14, it goes up to about 10%. So I
would say your small servers aren't really adding any load to the system.
Now for the 30 player on a P3-500, I find that a little difficult to
believe. Although, as stated before, the anti-cheat systems (in my
experience) about double CPU load. And since you're not running those,
that will help. But still, you must run some mighty small maps or
something because 30 players is a hell of a load for any server.
-Mad
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux