> On the second part of your question, you can force your HLDS
> server to be bound to only one IP, and, pray for linux to load
> balance your traffic.

You realize that it sounds like that solution, while it would probably
work fine for a web/ftp server or some such thing, it doesn't not sound
at all ideal for gaming.  Two completely separate networks, very likely
with two completely separate data latency rates and for sure with two
completely different routing tables.  It doesn't sound smooth or stable
at all, from a gaming perspective.

--
Eric (the Deacon remix)

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