Toby wrote:
Having problems with maps that have either missing or broken entities.
[...]
Mods: cstrike with addons: adminmod 2.50.52 & Statsme 2.7.

Since your run Admin Mod you have some options to try and analyse this problem. Admin Mod has some experimental code trying to find the cause of these broken entities and fixing them. If you would like to enable this code you have two options you can set in the amv_enable_beta CVAR: melog and mefix. Setting melog to 1 will cause AM to check upon each map change if it finds broken entities and will write an entry in the log which you can later inspect. If this seems to produce useful results in the logs you can also set mefix to 1 which will cause AM to try and fix any broken entities it finds.

The amv_enable_beta CVAR is what we call an "option cvar", i.e.
you can set multiple options with it. To set melog to 1 and mefix
to 0 you would use:
amv_enable_beta "melog1:mefix0"

Another option is to be using these checks online while playing.
If you are on your server and witness broken entities, try to
enter the following command into your console:
admin_adm mefix
AM will then try to fix the entity and you can check if this
helped any.

As I said above this is experimental. We do not *know* what causes
broken and missing entities. But we decided to try and help
analyse this bug so that Valve can maybe find a solution and fix
it. We thus also do not know if the code employed will actually
help whether it is at all repated to the problem. But the only way
to find out is if somebody tries it out who has this problem on
his server.

Florian.




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