TDS> I was exposed to a flashbang in my immediate field of view, and TDS> experienced full blindness. I knew a second one was coming, so, TDS> even as the first one blinded me I still turned my head. The TDS> second flashbang went off within a second of the first one, TDS> before the blindness had started to even fade, but outside my TDS> immediate field of view. I expected to be blind that much longer, TDS> but, in fact, the blindness dropped dramatically, to about half TDS> the severity when the second FB went off. My guess is that the TDS> engine was disregarding the previous flash and adjusting my FOV TDS> blindness to the second flash.
TDS> This has happened to me a few times, but not consistently. This happened to me and some clan mates, too. It was really funny, sometimes like: "Yeah I would have been dead if I wouldn't have been 'unflashed' by the second one. :)". I'm pretty sure this didn't happen with older version of the server. I guess it happens ever since Valve fixed the bug with flashs not working quite often when there was HLTV on the server. I'm not sure whether this bug still exists in 1.6 but it probably does. So... something else to fix. :) And while doing that please finally lock lightgamma, monolights, gamma above 3, brightness above 1. PLEASE! -- Best regards, Jan <[EMAIL PROTECTED]> _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

