I run RedHat 7.1 on an Intel VC820 P3/933 RIMM memory and Counter-Strike
mod and have seen average 30% cpu when server is full with 24 users with
occasional peaks of 60%.  The new engine has lower CPU usage but not as
good as the old days.  The good news is no core dumps since 3.1.1.1c1!!
We do notice timeouts at map changes though, seems like ever since
3.1.1.1b3 we as players timeout at map change from time to time.  Hope
this helps there Alphred.

Command line from a su'ed shell script:

./hlds_i686 -game cstrike -pingboost 2 -tos +maxplayers 25 +map de_dust

> We now need further input on how these changes improve performance
under different mods and different Linux distributions.
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