-- -- [ Picked text/plain from multipart/alternative ] Under normal circunstances you should see no problem, and the fact that you are tunneling udp over tcp aleviates the possible problems, you feel the diference if you have a poor conection between both endpoints or if you see packetloos on the link due to congestion.
TCP will stall and wait until it retransmit, and in the mean time your tunnel will be freezed. If you are tunneling tcp over tcp it gets worse, since it will also trigger the same effect on the tunneled connection, thus making the problem even worse, since hl is udp, at least you don't do double congestion control. :) On Sat, 2003-05-31 at 14:29, agenthh wrote: > Oscar N aka Dreadful wrote: > > Can one ask what ping you get when using that? :) > > > > /Oscar > > Yes, because the ping is just fine. > I usually get around 25-50ms when playing on the I. When I play over my > encryted UDP-over-TCP tunnel, I get 40ms ping. > Also, there is no latency. I'm surprised and *very* happy how well that > program works. > > --agenthh > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- [ smiley-3.png of type image/png deleted ] -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

