I CAN'T understand how they can add some useless features like the
"stats" system in console, which use more and more CPU, when the cpu
usage is already so high !

I use a AMD 1900 XP to run a 32 people servers, it run quite good with
the 1.1.1.0c (dont dream, i cant run big maps like torn, storm, piranesi,
survivor or even vertigo, or the ping go up to 200 for every one).
I tried the 1.1.1.1 , without any plugin, with the optimised binaries, and it was
totally unplayable. If i wanted to have the same ping than before, i should
set the maxplayer to 24 !!

Sorry i'm a bit nervous, but this is too crazy.
Valve programmer dont care about CPU usage.
I would prefer a new beta only based on CPU usage improvement, than a new
beta in which we cant find real good new things but which still use more and
more CPU.
I'm sure it would be really more appreciated by a lot of people.
And I wonder why the servers renting company dont speak about that.
That's probably a big problem for them.

DjoDjo

>I'm comparing the recent 3.1.1.1 to 3.1.1.0c, and observe approx 40
>increase in cpu load under idential maps and playercounts running CS.
>Now my setups use -pingboost 3 and +sys_ticrate 10000 so I know I'm
>going to be working the cpu, but even with the advent of optimized
>binaries, it made zero difference.   One of my servers has a 2.8 Xeon,
>and if a binary compiled with optimizations for x686 really did anything
>I would have noticed a difference between the 4 binaries that were
>provided.   I was not able to disinguish any difference in performance
>or load for any of them.   All of them worked, even the amd-optmized
>one, and no one showed any better performance than any other.
>
>With my setup, I can still support 2 20-player servers with that config
>and the new binaries, but that's really pushing it and there's no margin
>left.   I hope Valve considers this issue because such a dramatic
>increase in resources is bound to have an effect on the entire HL
>community.  Just think, how many people's server hardware can no longer
>support what they were running, all because of an upgrade?   My guess is
>quite a few.   I can understand some gradual needs for resource
>increases over time, but what caused such a substantial increase?   Has
>Valve even acknowleged it yet?   Have they said anything about
>correcting it?    I haven't heard anything, so my assumption is that
>they are considering this not to be a code problem, but an inherent need
>of the game engine.
>
>I rolled my servers back to 3.1.1.0c last night, and they are running
>beautifully again.   Loads are down, pings are down, players are happy,
>and I have left over CPU resources again.
>
>Back to your statement about a 1gig cpu doing just fine, yes I agree.
>We were running a 20-player CS server with HLG on a 700mhz P3 back in
>February.   Yes it did get a bit overworked when full, but it wasn't
>bad.   Now, I'd wonder if it could even handle 14 players.
>
>So at this time I can see no advantage to moving to 3.1.1.1 (or 4.1.1.1
>for win32) until such time that a benefit is revealed.
>
>Michael Ressen,
>Michigan Burbs Network Administrator
>
>www.michiganburbs.com
>
>
>> From: [EMAIL PROTECTED]
>> Date: Sun, 1 Jun 2003 14:56:41 EDT
>> To: [EMAIL PROTECTED]
>> Subject: [hlds_linux] HLDS 3111c
>> Reply-To: [EMAIL PROTECTED]
>>
>> --
>> [ Picked text/plain from multipart/alternative ]
>> I would be happy to see the CRAZY cpu usage of
>> this 3.1.1.1x beta FIXED...
>>
>> Think about people who host servers !!!!!
>> 20 more cpu usage than 3.1.1.0 !
>>
>> Bah!
>>
>> DjoDjo
>>
>>
>> Do you know compare to 3.1.1.1(or 4.1.1.1 for win32) to the
>> old version like 3.0.0.8 the CPU usage jumped like 200 to 300
>> Percent ?
>>
>> 2-3 years ago, a 1GHz can handle HLDS + CS like nothing, now?
>> a 3GHz computer can barely handle a busy HLDS, I'm not sure
>> what kind of code they're using, but this kind of insane CPU
>> really getting out of hand, compare to other game engines
>> that got far more features than HL does but they're using far
>> less resources.....sigh
>>
>> Chickon
>>
>>
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