I CAN'T understand how they can add some useless features like the "stats" system in console, which use more and more CPU, when the cpu usage is already so high !
I use a AMD 1900 XP to run a 32 people servers, it run quite good with the 1.1.1.0c (dont dream, i cant run big maps like torn, storm, piranesi, survivor or even vertigo, or the ping go up to 200 for every one). I tried the 1.1.1.1 , without any plugin, with the optimised binaries, and it was totally unplayable. If i wanted to have the same ping than before, i should set the maxplayer to 24 !! Sorry i'm a bit nervous, but this is too crazy. Valve programmer dont care about CPU usage. I would prefer a new beta only based on CPU usage improvement, than a new beta in which we cant find real good new things but which still use more and more CPU. I'm sure it would be really more appreciated by a lot of people. And I wonder why the servers renting company dont speak about that. That's probably a big problem for them. DjoDjo >I'm comparing the recent 3.1.1.1 to 3.1.1.0c, and observe approx 40 >increase in cpu load under idential maps and playercounts running CS. >Now my setups use -pingboost 3 and +sys_ticrate 10000 so I know I'm >going to be working the cpu, but even with the advent of optimized >binaries, it made zero difference. One of my servers has a 2.8 Xeon, >and if a binary compiled with optimizations for x686 really did anything >I would have noticed a difference between the 4 binaries that were >provided. I was not able to disinguish any difference in performance >or load for any of them. All of them worked, even the amd-optmized >one, and no one showed any better performance than any other. > >With my setup, I can still support 2 20-player servers with that config >and the new binaries, but that's really pushing it and there's no margin >left. I hope Valve considers this issue because such a dramatic >increase in resources is bound to have an effect on the entire HL >community. Just think, how many people's server hardware can no longer >support what they were running, all because of an upgrade? My guess is >quite a few. I can understand some gradual needs for resource >increases over time, but what caused such a substantial increase? Has >Valve even acknowleged it yet? Have they said anything about >correcting it? I haven't heard anything, so my assumption is that >they are considering this not to be a code problem, but an inherent need >of the game engine. > >I rolled my servers back to 3.1.1.0c last night, and they are running >beautifully again. Loads are down, pings are down, players are happy, >and I have left over CPU resources again. > >Back to your statement about a 1gig cpu doing just fine, yes I agree. >We were running a 20-player CS server with HLG on a 700mhz P3 back in >February. Yes it did get a bit overworked when full, but it wasn't >bad. Now, I'd wonder if it could even handle 14 players. > >So at this time I can see no advantage to moving to 3.1.1.1 (or 4.1.1.1 >for win32) until such time that a benefit is revealed. > >Michael Ressen, >Michigan Burbs Network Administrator > >www.michiganburbs.com > > >> From: [EMAIL PROTECTED] >> Date: Sun, 1 Jun 2003 14:56:41 EDT >> To: [EMAIL PROTECTED] >> Subject: [hlds_linux] HLDS 3111c >> Reply-To: [EMAIL PROTECTED] >> >> -- >> [ Picked text/plain from multipart/alternative ] >> I would be happy to see the CRAZY cpu usage of >> this 3.1.1.1x beta FIXED... >> >> Think about people who host servers !!!!! >> 20 more cpu usage than 3.1.1.0 ! >> >> Bah! >> >> DjoDjo >> >> >> Do you know compare to 3.1.1.1(or 4.1.1.1 for win32) to the >> old version like 3.0.0.8 the CPU usage jumped like 200 to 300 >> Percent ? >> >> 2-3 years ago, a 1GHz can handle HLDS + CS like nothing, now? >> a 3GHz computer can barely handle a busy HLDS, I'm not sure >> what kind of code they're using, but this kind of insane CPU >> really getting out of hand, compare to other game engines >> that got far more features than HL does but they're using far >> less resources.....sigh >> >> Chickon >> >> >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please visit: >http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

