Mad Scientist wrote:
According to the great words of Britt:
Be glad its free and ligthen up a little - alright?

Free!! Interesting perspective. The servers are the infrastructure upon which the game is played. Without the servers, valve wouldn't sell the game. What is free is what we are doing for valve. We are the volunteers that drive the online gaming community. Imagine what it would cost valve if they had to *pay* for all our servers, bandwidth, etc. It's not *free* at all to run these servers.

You can only do so much with what you're given bro - unless windows
changes and the UDP protocol and other internet routing facilities change
their ways of routing to  a more up-2-date means - then its gonna just
linger...

Um, what? What had Windows got to do with anything? This is the Linux server list. And the issue isn't the UDP protocol or networking, it's CPU usage. Somebody hand me the clue stick so I can beat this guy.

-Mad

Well, he does have a point - if the 5.0 x 10^21 lb. gorilla changes,
most everyone else will follow along, having no other choice as the want
 to keep their user base.
But, the UDP argument is plain DUMB. What, do you want to use
ICMP-encapsulated packets now? What's that I hear? Crickets? Yeah, I
thought so.
And more "up-2-date" means - does this mean IPv6? IPv6 is going nowhere.
The IP suite is still very strong, asides from having a small address
space. But that's why we have NAT.
And free. Well, the server is free. But, why would *any* company with
half a clue try to sell a standalone game server, so you had to own the
game to run a server? Blizzard doesn't, but they control their own
servers and there are no user run ones. The same goes for EQ and all of
those crappy MMORPG blah blah blah games. Still, more crickets. The
companies see us not as server admins as much as money not taken out of
their pocket.

Okay, one LART coming right up (Luser Attitude Readjustment Tool, e.g. a
Clue by Four).

--agenthh

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