>----- Original Message -----
>From: "Eric (Deacon)" <[EMAIL PROTECTED]>
>> >>My 32 player server only shows above 1 cpu usage when the player count gets
>> >>over 12-15 (hits 60-70 by 32 tho..).  Thats on a 1800+ AMD
>> >
>> > 1% @ 12-15 then 60-70% @ 32 sounds very stange measuring issue?
>>
>> No, Steve, it's not strange at all.  The CPU usage of the server grows
>> exponentially as the server crests about 14 players.
>
>Not here it doesn't. Yes it not linear but if it where 1 @ 14 players we'd
>be laughing 80 or so servers per machine :D
>Here's some graphs of DOD looks like a distinct improvement:
>http://gaming.multiplay.co.uk/server_2088.html

This kind of graph is not really usefull.
On the version 3111 graph, sometimes the cpu usage is 75%, sometimes it's 40%
(with the same number of players)... Why ?
I presume that this is because of a different map. That's why you can't conclude 
anything
from this graph.

And it would be more interesting to compare the 3.1.1.0 version with the 3.1.1.1c1.
The 3.1.1.1 version cpu usage is already very high.
That's not because the 3.1.1.1c1 version cpu usage is lower than the 3.1.1.1 version
that it's really good...

DjoDjo


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Reply via email to