yeah, the sound skipping is really annoying. That, and of course the CS bullet impact sounds... bleh. the old ones were perfect imho.
->-----Original Message----- ->From: [EMAIL PROTECTED] ->[mailto:[EMAIL PROTECTED] Behalf Of Daniel ->Stroven ->Sent: Thursday, June 26, 2003 9:02 PM ->To: [EMAIL PROTECTED] ->Subject: [hlds_linux] A few things. -> -> ->This is a multi-part message in MIME format. ->-- ->[ Picked text/plain from multipart/alternative ] ->1.)Every time you change the map via rcon changelevel, it ignores ->the mp_timelimit setting in the server.cfg and changes it to 60 ->seconds. (unless this is amx 0.9.4 issue im not aware of) -> ->2.)Pings are stable but "sound" and "animation" skip or lag ->according to the players. I see this myself, but as my OS is new ->on my personal machine. Im not sure if what I am seeing is a ->problem on my own system or as other players have said..in ->cstrike itself. I did not notice this type of sound and ->animation lag in the previous version of beta 1.6. Only since ->the change in sounds and some models. -> ->3.)Max uptime so far before crash is 10 hours. Logs stop in the ->middle of writing so nothing is logged in hlds_l/crashes nor in ->the cstrike/logs. -> ->4.)halfd and amxmod appear both to be compatible with linux ->steam. Adminmod beta still can not find script file location ->from adminmod.cfg. Same problem I saw when attempting to run DOD ->v1.0 with adminmods latest beta. -> ->More when I have more to say. ->-- -> -> ->_______________________________________________ ->To unsubscribe, edit your list preferences, or view the list ->archives, please visit: ->http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

