Very Nice, so close yet so far :P
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of James Couzens Sent: Tuesday, July 15, 2003 8:12 AM To: [EMAIL PROTECTED] Subject: [hlds_linux] Kernel 2.6.0 is forth coming... Everyone, This was announced on freshmeat yesterday morning. After seeing the lasts few posts RE best kernel etc.. etc.. I figured why not post. Linux 2.6.0-test1 (2.5) http://freshmeat.net/releases/129206/ Cheers, James ----- Original Message ----- From: "Britt" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, July 14, 2003 5:13 PM Subject: Re: [hlds_linux] ICMP & Half-Life > If you have access to your router - check the CPU utilization - if its near > 70% - your router is probably dropping UDP packets - really depending on the > type of router you have and what type of routing you're doing - also if > you're using any load-sharing - what type? > It will by default forward TCP packets before a UDP packet since UDP is raw > and has no pattern to it - and 'most' routers know what to do with the TCP > packets - since it has packet headers to know its destination vs. UDP having > none forcing more re-transmits. > > > Britt > PZGN > > ----- Original Message ----- > From: "Ronnie Enriquez" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]>; <[EMAIL PROTECTED]> > Sent: Saturday, July 12, 2003 9:21 PM > Subject: [hlds_linux] ICMP & Half-Life > > > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > Can someone tell me exactly where ICMP comes into play in regards to > Half-Life? > > One of my ISPs is getting DoS'd, so they set their equpment to rate-limits > ICMP packets to control this specific type of flood. They told me that TCP > and UDP packets are still being forwarded as normal, so I shouldn't see any > effect on that type of traffic. I know for a fact that Half-Life uses UDP > packets and not TCP, but I'm unsure where ICMP comes into play, if at all. > > The final result is that people on the Internet say that my servers are now > unplayable. Using netgraph 1, there are packets dropped every 1 second. > Using netgraph 3, loss is consistantly at 8 and choke stays at 0. In CS and > every other HL mod I run, the frames are choppy and players pop out of > nowhere. > > I doesn't seem like a bandwidth issue because I can FTP files from site to > site at around 60Mb/sec. I have a burstable 100Mb connection on a Gb port > to Global Crossing. I'm assuming TCP is ok since I can FTP files without > problems. But I have no other way of testing UDP traffic other than running > HL servers. > > Any input is good input. Thanks. > > > -ronnie > > > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

