Very Nice, so close yet so far :P


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of James
Couzens
Sent: Tuesday, July 15, 2003 8:12 AM
To: [EMAIL PROTECTED]
Subject: [hlds_linux] Kernel 2.6.0 is forth coming...


Everyone,

This was announced on freshmeat yesterday morning.  After seeing the lasts
few posts RE best kernel etc.. etc.. I figured why not post.

Linux 2.6.0-test1 (2.5)
http://freshmeat.net/releases/129206/

Cheers,

James

----- Original Message -----
From: "Britt" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, July 14, 2003 5:13 PM
Subject: Re: [hlds_linux] ICMP & Half-Life


> If you have access to your router - check the CPU utilization - if its
near
> 70% - your router is probably dropping UDP packets - really depending on
the
> type of router you have and what type of routing you're doing  - also if
> you're using any load-sharing - what type?
> It will by default forward TCP packets before a UDP packet since UDP is
raw
> and has no pattern to it - and 'most' routers know what to do with the TCP
> packets - since it has packet headers to know its destination vs. UDP
having
> none forcing more re-transmits.
>
>
> Britt
> PZGN
>
> ----- Original Message -----
> From: "Ronnie Enriquez" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>; <[EMAIL PROTECTED]>
> Sent: Saturday, July 12, 2003 9:21 PM
> Subject: [hlds_linux] ICMP & Half-Life
>
>
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> Can someone tell me exactly where ICMP comes into play in regards to
> Half-Life?
>
> One of my ISPs is getting DoS'd, so they set their equpment to rate-limits
> ICMP packets to control this specific type of flood.  They told me that
TCP
> and UDP packets are still being forwarded as normal, so I shouldn't see
any
> effect on that type of traffic.  I know for a fact that Half-Life uses UDP
> packets and not TCP, but I'm unsure where ICMP comes into play, if at all.
>
> The final result is that people on the Internet say that my servers are
now
> unplayable.  Using netgraph 1, there are packets dropped every 1 second.
> Using netgraph 3, loss is consistantly at 8 and choke stays at 0.  In CS
and
> every other HL mod I run, the frames are choppy and players pop out of
> nowhere.
>
> I doesn't seem like a bandwidth issue because I can FTP files from site to
> site at around 60Mb/sec.  I have a burstable 100Mb connection on a Gb port
> to Global Crossing.  I'm assuming TCP is ok since I can FTP files without
> problems.  But I have no other way of testing UDP traffic other than
running
> HL servers.
>
> Any input is good input.  Thanks.
>
>
> -ronnie
>
>
>
>
> --
>
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