I just witnessed the rifle/shield exploit again.  I didn't see the bug fix
listed on last release, so I assume still working on it.  Player would
switch between pistol with shield and his ak47.   Thought I would report it,
just in case they thought it was fixed.
----- Original Message -----
From: "Kevin J. Anderson" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, July 16, 2003 1:40 PM
Subject: RE: [hlds_linux] re 1.6 shield


>
>
> ->-----Original Message-----
> ->From: [EMAIL PROTECTED]
> ->[mailto:[EMAIL PROTECTED] Behalf Of Eric
> ->(Deacon)
> ->Sent: Wednesday, July 16, 2003 12:30 PM
> ->To: [EMAIL PROTECTED]
> ->Subject: Re: [hlds_linux] re 1.6 shield
> ->
> ->
> ->Kevin J. Anderson wrote:
> ->> I have to admit, I was waiting for them to "fix" the shield
> ->bugs to see what
> ->> happens, but the shield is just insanely lame in my opinion...
> -> it is so
> ->> damn easy for anyone w/ even a remote amount of skill to own
> ->anyone in a 1v1
> ->> and sometimes more situation.   I played a bit w/ some friends
> ->who really
> ->> are pretty damn good at cs, and we all switched around as needed, and
> ->> everyone agreed, the shield is just way too effective.
> ->
> ->The shield is horrible.  It's absolutely horrible for gameplay.  Adding
> ->it in there just for the sake of there being "something new" in a
> ->maintenance release is a bad idea, and in this case, it's a *really* bad
> ->idea.  I would be very surprised if *any* competitive leagues actually
> ->allow the shield to be used, and I'd also be surprised to find too many
> ->pubs end up with it being allowed as well.
> ->
> ->Maybe the HL2 engine will be better equiped to handle a shield concept.
> ->  I don't know.  But I do know that the shield is a nightmarish mistake.
> ->
>
> rgr, the shield as it is now, will be banned on any server that I run...
> imho, there has been way too much changed too fast in 1.6.  all the new
> guns, the shield, the horrible bullet impact sounds, etc etc.
>
> the rest I could live w/ but the shield just takes it far over teh line
for
> me unfortunately.
>
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