What mods use unbind, bind, exec, cl_rate, alias, etc? :-)
I wouldn't even be too sure that none use exec.
In HL's case, I may allow my own servers and those I frequent, to change my name because I know they run CD. But, I wouldn't for anyone else. Nor would I let anyone in any case, change aliases, binds, etc.
First off, I'm pretty sure that is not going to happen for HL1 and maybe HL2 will have a different system so the problem will go away eventually.
Then, look at the practicability of any such solution. You would have to implement on the client some way to set which commands to allow and deny for which server. And you would have to do it in a way that people can do it by clicking somewhere. And in addition it needs to be in such away that even the people that you mentioned below can do it, which means you need extensive explanations about what a command does so that the user can make a choice. And that would also have to include commands added by MODs. You will have to set up a default configuration, if you set them all to allow or all to deny that doesn't really help. So you have to make a guess at what needs to be allowed and what not and that is where the problems start. Because 90% of all users will never touch the settings themselves for the obvious reasons that they don't know that they can, what to choose and that they just can't be bothered with having to set up long lists of commands for every bloody server before they play. They just want to click Multiplayer->Join and go. I still say that it's not gonna happen because it's probably not worth the trouble for Valve. Of course it would be good for *you* and probably most people on this list would know how to use it and maybe even use it. But the people on this list don't make up the majority of the people generating revenue for Valve by buying their games.
Untill this thread, I don't believe many people fully understood what the adminmod warning was really about. From the few users I have spoken to, they assumed it was _csguard_ doing it as a warning. They definetly did not know the extent of control possible.
Gah. The funny thing is that with Admin Mod the extend of control is already limited compared to other addons that let their users do whatever they want. As I said before it is hard to draw the line because things can be used for good and bad. Take bind as an example. You can use it to mess up a players keybindings to annoy him to no end. But you can just as well use it to help a newbie who doesn't know how to activate his console or has messed up his bindings. So do you strictly disllow it or not? What you say is let the user choose it. That is also the approach that Admin Mod was going to take on this in the future, always allowing the binding of the console command to the default console key but restricting every other bind unless the client has explicitly set a variable to allow this. But reading your reply I wonder if that is worth it, either, given that there are many other addons out there and John Doe can't tell what's running on a server he joins; so why bother.
Which doesn't show up in 1.6.
It doesn't?! Well, since there is no 1.6 I don't think it is too much a problem, yet. :)
Indeed. It's still a hack though heh. It's like saying disable images from loading in your web browser so you don't become a statistic. If 99.8% of the webpages out there use images, that isn't a solution.
No, actually it is more like saying disable ActiveX controls in your IE to keep the bad apples among the websites from messing with your system.
Florian.
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