0x2e wrote:

What mods use unbind, bind, exec, cl_rate, alias, etc? :-)

I wouldn't even be too sure that none use exec.


In HL's case, I may allow my
own servers and those I frequent, to change my name because I know they
run CD.  But, I wouldn't for anyone else.  Nor would I let anyone in
any case, change aliases, binds, etc.

First off, I'm pretty sure that is not going to happen for HL1 and maybe HL2 will have a different system so the problem will go away eventually.

Then, look at the practicability of any such solution. You would
have to implement on the client some way to set which commands to
allow and deny for which server. And you would have to do it in a
way that people can do it by clicking somewhere. And in addition
it needs to be in such away that even the people that you
mentioned below can do it, which means you need extensive
explanations about what a command does so that the user can make a
choice. And that would also have to include commands added by MODs.
You will have to set up a default configuration, if you set them
all to allow or all to deny that doesn't really help. So you have
to make a guess at what needs to be allowed and what not and that
is where the problems start. Because 90% of all users will never
touch the settings themselves for the obvious reasons that they
don't know that they can, what to choose and that they just can't
be bothered with having to set up long lists of commands for every
bloody server before they play. They just want to click
Multiplayer->Join and go.
I still say that it's not gonna happen because it's probably not
worth the trouble for Valve. Of course it would be good for *you*
and probably most people on this list would know how to use it and
maybe even use it. But the people on this list don't make up the
majority of the people generating revenue for Valve by buying
their games.


Untill this thread, I don't believe many people fully understood what the
adminmod warning was really about.  From the few users I have spoken to,
they assumed it was _csguard_ doing it as a warning.  They definetly did
not know the extent of control possible.

Gah. The funny thing is that with Admin Mod the extend of control is already limited compared to other addons that let their users do whatever they want. As I said before it is hard to draw the line because things can be used for good and bad. Take bind as an example. You can use it to mess up a players keybindings to annoy him to no end. But you can just as well use it to help a newbie who doesn't know how to activate his console or has messed up his bindings. So do you strictly disllow it or not? What you say is let the user choose it. That is also the approach that Admin Mod was going to take on this in the future, always allowing the binding of the console command to the default console key but restricting every other bind unless the client has explicitly set a variable to allow this. But reading your reply I wonder if that is worth it, either, given that there are many other addons out there and John Doe can't tell what's running on a server he joins; so why bother.


Which doesn't show up in 1.6.

It doesn't?! Well, since there is no 1.6 I don't think it is too much a problem, yet. :)

Indeed.  It's still a hack though heh.  It's like saying disable images
from loading in your web browser so you don't become a statistic.  If
99.8% of the webpages out there use images, that isn't a solution.

No, actually it is more like saying disable ActiveX controls in your IE to keep the bad apples among the websites from messing with your system.

Florian.


_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Reply via email to