Well guys Iv installed CS server on the SMG server so far with out a
hitch and im a a very newbie linux operater Id be keen to keep 1.6
working for a while to see the difference between them

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Michael
Ressen
Sent: Friday, September 12, 2003 4:03 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Working together to keep 3.1.1.x


-> -----Original Message-----
-> From: "Simon Garner" <[EMAIL PROTECTED]>
->
-> On Thursday, September 11, 2003 7:10 AM [GMT+1200=NZT], Michael
-> Ressen <[EMAIL PROTECTED]> wrote:
->
-> > It would be nice to hear some comments from some of you,
-> on the issue
-> > of possibly working together to continue to operate 3.1.1.x based
-> > servers beyond the shutdown of the WON system.   AFAIK, if we run
-> > '-nomaster' and '-insecure', we should be able to continue
-> to operate
-> > regardless of the WON situation for those that do not wish
-> to upgrade.
-> >
->
-> No, you will also have to run sv_lan 1 so that clients don't need WON

-> Auth, and then the clients will all need to be on the same
-> network/subnet as the server in order to connect. The only solution
-> would be to create a port forwarding proxy on the network, then have
-> clients connect to the proxy so that to the server it appears they
-> 'are' the proxy and are therefore on LAN with the server.
->
-> This was tried way back with HL 1.1.0.0 and although it worked it
-> never achieved any widespread use.
->
-> -Simon

What I'm saying is to look into coming up with a way to do just that -
allow the clients to auth to some other mechanism.   The same
network/subnet thing isn't what I want to try, but in the same respect
that they get validated thru WON.net now, I'd think there is some way to
do it that does not infringe on copyrights, patents, or intellectual
property.   !-- begin sarcasm-- Then again, SCO will probably sue us for
this too.   --End Sarcasm--!

Still, I'm gonna start looking into it, and a few ppl have voiced their
interest in working on it, so for now I'll create a mailing list, start
doing some tcp and udp dumps, and see just what's goin on.   Ideas and
comments are very appreciated though.

On the side note, I am still not able to DL the new server binaries for
testing, and clients are supposed to be out today. www.steampowered.com
is getting hammered, and ftp.valvesoftware.com is unresponsive.  There
is a "RUMOR" that Valve is addressing the inet/lan issue but no official
word I've seen, and so far I cannot test a server
for load factors yet.   On top of all that, my business partner and I
spoke last nite for about an hour regarding this situation and both of
us came to the same conclusion:   This whole thing stinks, and if we
can't run 3.1.1.0x, and 3.1.1.1x or steam doesn't perform as such, we
remove our 3 remaining public servers and 2 rentals in favor of Q3 and
BF1942 before WON goes down.

Erik, Eric, and Alfred:   I know you read this, and perhaps you don't
have the decision-making authority, or the control of the direction of
the project, but someone damn well better let those that do know WTF is
going on within this community because the consensus so far is this is
an abomination as it stands and many, many servers will shut down and
the players will find something else to play, especially when there will
be so few servers left.

Last year, I bought a new laptop from a major MFG (im not going to say
who).   I reconfigured and used my shiny new laptop every day, until one
day it started to run very slow.   I called for and RMA to have it fixed
under warranty, however the tech folks refused to listen to what I told
them the problem was, ignoring my complaints.   After 6 weeks of
bantering, someone finally, and reluctantly agreed to accept it for
repair.   8 days later the machine was returned to me, with the drive
re-imaged from a 'restore' disk, back to the default installation. Last
Friday I returned it for credit under warranty, and orderd a new
machine from another manufacturer.   I am not upset the hardware faulted
- it happens sometimes.   But I will never do business with them again
because of how they treated me - their customer.

Right now, Valve, you are on the exact same course.   Public and private
servers promote your game, increase your sales, and generate more
interest.   If the marketing plan doesn't include for listening to your
biggest supporters, your supporters will find something else to support.

Michael Ressen,
Michigan Burbs Network Administrator

www.michiganburbs.com



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