Tapang, Roderick (GXS) wrote:
Thanks for the explanation. But do you have any tips for my original question? :)
No, I'm sorry. It looks like Valve restricts LAN games to the original definition of a class C network, which would mean that you actually have to use class C addresses. But I have never tested it. A quick word from valve on this would be appreciated.
Once more, I setup several hlds_l servers (running CS1.3, then CS1.4, then CS1.5) on a class A network (it was 10.6.11.1/255.255.255.0).
We had clients from all over the network such as : . 10.6.202.x/255.255.255.0 . 10.6.140.x/255.255.248.0 . 10.7.x.x/255.255.0.0
And we _never_ add any "class C error". It justed worked nicely...
On big LAN parties, as far as I know, the servers and clients are not in the same C subnet either.
david.
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