Just make sure you run these under the same user account name - otherwise
you'll need to create a new account if you are running each hlds process
under a different username...   It places a hidden folder in the root of
that username called:  .steam  where ClientRegistry.blob resides with your
settings....
If you run 3 servers on one machine - you only need to create one account if
you use the same account to run hlds

ie - ./steam -create emailaddress password "question" "hint"  <- use the
quotes
then: ./steam -update mod /username/hlds_l emailaddress password Y   (the Y
tells it to remember your credentials.

so in the future  - as long as your logged into your box with the same user
name you can type:
./steam -update mod  and the -autoupdate will also know the username/pass

Doesn't matter the IP/MAC, etc.

make sense?

Britt

----- Original Message -----
From: "Argus" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, September 21, 2003 5:19 PM
Subject: Re: [hlds_linux] ./steam -update and +autoupdate and multiple
servers


> ok, to take this a step further.
>
> On one machine, we could have 5 servers, but the way we have it set up
> is all 5 servers have different_ip:27015.  With the steam ids is it
> checking ip or mac address or?
>
> Also, to clarify further, am I correct to say I should have the
> following structure:
>
> steam
>
> steam/cs1  steam/cs2  steam/cs3 etc
>
> In the doc it says:
> "d) You can also install multiple copies of the server by
>        specifying a different <installdir>."
>
> I assume this refers to updating as well if I am not using -autoupdate?
>
> So to create and update the servers I should do:
>
> steam/.steam -update cstrike home/steam/cs1/ [EMAIL PROTECTED] somepassword
>
> steam/.steam -update cstrike home/steam/cs2/ [EMAIL PROTECTED] somepassword
>
> etcetc?
>
> Am I on the right track here?
>
> Thanks,
>
> -Arg
>
>
> Britt Priddy (PZGN) wrote:
>
> >This is correct:
> >1.  Do I understand correctly that if we run 60 servers on 12 machines
> >we need to have 12 unique logins, 1 per machine to use update and
> >autoupdate?
> >
> >It also matters what account you're running the steam under.
> >
> >Britt
> >
> >----- Original Message -----
> >From: "Argus" <[EMAIL PROTECTED]>
> >To: "[EMAIL PROTECTED]"
<[EMAIL PROTECTED]>
> >Sent: Sunday, September 21, 2003 4:35 PM
> >Subject: [hlds_linux] ./steam -update and +autoupdate and multiple
servers
> >
> >
> >
> >
> >>Heya...
> >>
> >>We have 60 servers to run.  When this first came down and all 60 servers
> >>had to be updated, we created one fresh install and then replicated it.
> >>That got us going until this first update happened.  Now we see that
> >>using one id for all 60 servers obviously doesn't work as we can't seem
> >>to get any ids to work.  All of our ids get invalid login/password
> >>errors now when we try to run the steam -update command.
> >>
> >>We need to run a cron job checking for active and non-active processes
> >>that boots the servers with hlds_i686 renamed to HL_IP_Port including
> >>the +autoupdate command.  Some questions:
> >>
> >>1.  Do I understand correctly that if we run 60 servers on 12 machines
> >>we need to have 12 unique logins, 1 per machine to use update and
> >>autoupdate?
> >>
> >>2.  If #1 is correct, to go forward, can we simply rename/delete our
> >>.blob and libsteam files and then run -update with our newly created 12
> >>unique login ids?
> >>
> >>3.  Is there conflict between client steamid login info and server
> >>steamid login info?
> >>
> >>4.  If anyone else out there is doing something similar and its working
> >>out can you reply with what you are doing?
> >>
> >>Thanks much...
> >>
> >>-Arg
> >>
> >>
> >>_______________________________________________
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> >>
> >>
> >please visit:
> >
> >
> >>http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >>
> >>
> >
> >
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please visit:
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> >
> >
> >
>
>
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