BP What did you change on your servers? Looks to me like you started testing higher hz kernels. In game pings on your servers have been drastically reduced...like you would see going from 100hz to higher hz kernel.
Previous pings in game on your servers were 80-100 with spikes above that. In the last week or two, ingame pings are now lower. 65-75 ping now for me, and I see sub 30ms players in game now. Megabite and other higher pinging clan members (100-130ms) are now actually getting under 100ms. Will you come clean and admit the change, or just try to say you changed nothing, and the servers just miraculously started playing better? Your servers are seeing more traffic during daytime now too...due to the improvements. Its not just mostly full at night anymore is it :) Dispite the flames you posted in earlier threads, I am sure you see the difference now between play at 100hz vs play at higher hz levels. Do feel to unsatisfied with the answer you have gotten on this list. The few you did get and tried, worked well for you. /waiting for flame ----- Original Message ----- From: "[Mage]-BadPing-" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, October 12, 2003 11:22 AM Subject: RE: -pingboost 3 and low sys_ticrate RE: [hlds_linux] Re: The best OS for the server debian/freebsd > That's exactly the same info posted earlier in this thread (by me, among > others). > > While it does shed some light on pingboost, it far from explains all the > variables involved and the potential effects on CPU use and game > experience. > > /feeling unsatisfied > > -BP > > /quote Sindre/end quote > > First, you have to look at valves official response to what pingboost > > does: > > > > -snip- > > > > All the pingboot modes attempt to reduce the latency caused by the server. > > The default implementation adds around 20msec to each players ping (under > > linux). > > > > Mode "1" reduces this by using a different wait method (a select() call). > > This method reduces the latency to 10msec. > > > > Mode "2" uses a similar but slightly different method (and alarm() type > > call). Again, the result it 10msec worth of latency being added. NOTE that > > this method has the potential to hang a server in certain (terminal) > > situations. If anyone has used this mode recently (not the first test we > > did!) and it hangs please speak up > > > > Mode "3" minimises the latency to the minimum possible level by processing > > a frame EVERY time a packet arrives. This causes the lowest possible > > latency, but can also cause extreme CPU usages (it does a complete frame > > for every packet, with each player sending lots of packets per second and > > 30 players this adds up to insane amounts of frames). Use this mode at > > your own risk, it will consume all available CPU, don't complain that > > cstrike uses too much CPU if you use this mode :-) In a future release > > this mode will be tweaked to let the admin balance latencies agains CPU > > usage (by processing a frame every N packets). > > > > There is also an external modules called "pingbooster" by UDPSoft (or is > > it UDPSoftware?). They implement something like mode "3". As this is an > > external module, and was built for an older version of HL (1108) it may > > not work properly any longer, and future releases may (accidently) break > > it. > > > > -snip- > > > > Then you realise that this is just a "quick'n'dirty" fix, instead of > > letting > > the kernel handle the scheduling, which it's supposed to. > > > > Changing the kernel also works a lot better in all practical situations, > > as > > long as you are able to compile a new kernel, that is. > > > > For example, cranking up pingboost and sys_ticrate gives high fps, but not > > really steady, they flux like mad, even dropping below 100, unlike 700hz > > kernel and sys_ticrate, which is at a steady 350 fps as long you got > > enough > > cpu to spare. > > > > This might of course not be an issue for everyone, since I see people that > > are > > happy with sub-50 fps, if you want top-notch performance though, you > > should > > use higher hz. > > > > - Sindre > > > >>===== Original Message From [EMAIL PROTECTED] ===== > >>> pingboost is just a dirty work-around > >>> > >>> - Sindre > >> > >>Well that certainly explains it all! Care to enlighten us as to why? > >> > >>Thanks! > >> > >>_______________________________________________ > >>To unsubscribe, edit your list preferences, or view the list archives, > >> please > > visit: > >>http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > -- > [Mage]-BadPing- > www.ClanMage.net > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

