Daniel Stroven wrote:
The biggest issue on LAN is connecting directly to the switch, instead of
allowing users to use hubs.  Hubs can cause all sorts of problems, and raise
latency.  So you can shave another 10ms or so off connecting directly to a
switch and dropping any hubs.

Probably not worth it to get too techincal nor do I want to invalidate what Daniel said, however I wouldn't say they cause "all sorts" of problems without qualifying that statement.

Hubs work ok depending on how many computers are connected and how they are set
up.  The connection can get horrible after daisy chaining a few of them
together, even with just a few people.  At least have 1 switch.  Connect the
server(s) to it, and any other hubs you have.  Don't daisy chain the hubs.  This
is from lanparty.com and illustrates what I am talking about, but im my opinion
they went too far with the hubs:

http://www.lanparty.com/images/subpages/smallnet2.gif

The servers should be on the switch along with each hub.  In their defense this
image was probably made when HL first came out.  But games like BF1942 would put
that setup under some stress do to all the network traffic.  But hey, if you
have all switches on your LAN, then more powa to ya!

--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike


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