I'll give it a shot in the morning - right now it has a floppy in it and
have to physically be there... I'll let ya know if it works.
thanks!


----- Original Message -----
From: "Kevin J. Anderson" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, November 16, 2003 6:19 PM
Subject: RE: Re[2]: [hlds_linux] FPS on linux


> Brett, try taking out the initrd line completely in your modified group w/
> the /bzImage....  I am not sure about that root=LABEL=/ bit, as you can
see
> on mine, its root=/dev/sda (hda if you have an ide of course)
>
> hope that helps?
>
> kev
>
> ->-----Original Message-----
> ->From: [EMAIL PROTECTED]
> ->[mailto:[EMAIL PROTECTED] Behalf Of Britt
> ->Priddy (PZGN)
> ->Sent: Sunday, November 16, 2003 1:13 PM
> ->To: [EMAIL PROTECTED]
> ->Subject: Re: Re[2]: [hlds_linux] FPS on linux
>  the
> ->.img file
> ->Thanks for your input Kevin!
> ->
> ->
> ->default=0
> ->timeout=10
> ->splashimage=(hd0,0)/grub/splash.xpm.gz
> ->title Red Hat Linux Modified PZGN(2.4.20-19.8)
> ->        root (hd0,0)
> ->        kernel /bzImage ro root=LABEL=/
> ->        initrd /initrd-2.4.20-19.8.img
> ->title Red Hat Linux OLDLinux (2.4.18-14)
> ->        root (hd0,0)
> ->        kernel /vmlinuz-2.4.18-14 ro root=LABEL=/
> ->        initrd /initrd-2.4.18-14.img
> ->
> ->Britt
> ->
> ->----- Original Message -----
> ->From: "Kevin J. Anderson" <[EMAIL PROTECTED]>
> ->To: <[EMAIL PROTECTED]>
> ->Sent: Saturday, November 15, 2003 9:19 PM
> ->Subject: RE: Re[2]: [hlds_linux] FPS on linux
> ->
> ->
> ->> grub uses /boot/grub.conf and isnt really all that different
> ->than lilo is.
> ->> you see the initrd stuff because thats how your default kernel was,
not
> ->> because grub needs that... grub is actually in a way easier, as just
by
> ->> modifying the grub.conf and rebooting will work.
> ->>
> ->> for example, my grub.conf looks like this:
> ->> default 1
> ->> timeout 5
> ->> splashimage=(hd0,0)/boot/grub/splash.xpm.gz
> ->>
> ->> title=CP Gentoo pWnZ j00
> ->> root (hd0,0)
> ->> kernel /boot/bzImage root=/dev/sda3
> ->>
> ->> title=CP Dev 2.6.0-test8-mm1
> ->> root (hd0,0)
> ->> kernel /boot/bzImage.2.6.0-test8-mm1 root=/dev/sda3
> ->>
> ->> you would of course need to modify your (hd0,0) type stuff, and
> ->your root=
> ->> settings etc, but its pretty simple.
> ->>
> ->> If you want a really good explanation, check out the end of the
> ->gentoo.org
> ->> x86 install section where it talks about setting up grub.conf
> ->>
> ->> kev
> ->> ->-----Original Message-----
> ->> ->From: [EMAIL PROTECTED]
> ->> ->[mailto:[EMAIL PROTECTED] Behalf Of Britt
> ->> ->Priddy (PZGN)
> ->> ->Sent: Saturday, November 15, 2003 6:05 PM
> ->> ->To: [EMAIL PROTECTED]
> ->> ->Subject: Re: Re[2]: [hlds_linux] FPS on linux
> ->> ->
> ->> ->
> ->> ->Everyone is talking about re-compiling their kernels and I read
> ->> ->up on it and
> ->> ->understand why you'd do this vs. the default factory compile -
> ->> ->one question
> ->> ->though - how do you change the bootloader from grub to lilo ?  No
> ->> ->GUI's are
> ->> ->available - and the only instruction I have is using lilo to point
to
> ->the
> ->> ->new compiled kernel  - configed with HZ=1000
> ->> ->Also - there is no instruction on creating a .img file which
> ->grub seems
> ->to
> ->> ->use - ie, initrd=whatever.img
> ->> ->while lilo is pointing to - image=newcompiledkernel    in the
> ->> ->/boot folder.
> ->> ->
> ->> ->Thx!
> ->> ->
> ->> ->----- Original Message -----
> ->> ->From: "Jan Brunner" <[EMAIL PROTECTED]>
> ->> ->To: "Brett Fernicola" <[EMAIL PROTECTED]>
> ->> ->Sent: Saturday, November 15, 2003 4:10 PM
> ->> ->Subject: Re[2]: [hlds_linux] FPS on linux
> ->> ->
> ->> ->
> ->> ->> BF> The best way to test a shitty server is with the scout.  Go to
a
> ->big
> ->> ->map and
> ->> ->> BF> double zoom with the scout on someone's head.  Most likely you
> ->wont
> ->> ->hit
> ->> ->> BF> them, and will have to shoot 2-4 times.  My server usually
> ->registers
> ->> ->the hit
> ->> ->> BF> the first time, if not def the 2nd time.
> ->> ->> That's a bad test. First of all, I'm pretty sure that even the
worst
> ->> ->> server doesn't have any inaccuracies when the victim isn't moving.
> ->> ->>
> ->> ->> Secondly, the Scout isn't perfectly accurate unless you're
> ->ducked. Try
> ->> ->> it out.
> ->> ->>
> ->> ->> I suggest that you repeat the test with an AWP (nearly accurate
even
> ->> ->> when not ducked (no measurable difference between
> ->ducked/standing but
> ->> ->> now we know it's there ;) )) or make sure that the shooter is
ducked
> ->> ->> when using a Scout. You'll most probably find out that there's no
> ->> ->> difference between a 1-20 FPS server with 200 Plugins and a
perfect
> ->> ->> one. :)
> ->> ->>
> ->> ->> --
> ->> ->> Best regards,
> ->> ->> Jan <[EMAIL PROTECTED]>
> ->> ->>
> ->> ->>
> ->> ->> _______________________________________________
> ->> ->> To unsubscribe, edit your list preferences, or view the
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> ->> ->>
> ->> ->
> ->> ->
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> ->>
> ->>
> ->> _______________________________________________
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> ->please visit:
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> ->>
> ->
> ->
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