Isn't it a property of a LAN (_local_ area network) that there is NO
inet acces for all clients?
Why does valve think they can assume that everyone who plays their game
has (payed for) internet acces?
When we didn't have inet acces I played half-life via lan. I can even
remember that TFC first only had a LAN version. So we organised a LAN
specially for that!
It's sad that people without inet but with a local network suffer from
this!

I also think it's a stupid idea to require inet acces because on big LAN
party's (say 2000 people) there is never enough bandwith to let all the
players use an inet connection. So LAN tournament's will not be played
with steam thus half-life including all mods will lose most of it
players.

Maybe you could play the last pre-steam version, but if Half-Life 2 will
use steam too and valve doesn't come up with a solution for sv_lan then
I doubt the succes of hl2 and the mod community.

Jesper


> From: "Matt D" <[EMAIL PROTECTED]>
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds_linux] Best Approach
> Date: Thu, 20 Nov 2003 11:48:31 +1050
> Reply-To: [EMAIL PROTECTED]
>
> sv_lan still works fine, however you will need inet access
> for all clients wanting to play. Just hope and pray that
> valve doesn't release an update 20 minutes into the lan. ;-)
>
> IMHO hlds 1.111? (last pre-steam) is the best way of running lan
servers. It means all clients need to maintain
> their older hl folders, but in this day of $180aud 120gb hdds is that
any issue?
>
> Matt
>
>> Any recommendation regarding the best way to running steam servers in

>> a lan environment? Last I heard the servers need net access to
>> authenticate online
>>
>> Still possible to run sv_lan 1 , ?
>>
>> Thanks in advance :)
>>
>>
>>
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