> First of all you need the option -port to run the servers at different > ports. There is NO other way to get this thing to work.
Actually, if you have a nice host, they might be able te set you up with a second IP. That way, each server can run on port 27015 and they can have fancy IP hostnames. There is only 1 limitation. Any port used on the main IP of the machine, can usually not be used on any of the additional IP's. So you need 2 extra IP's if you only have 1 right now. The ports used by one additional IP can be used by other additionals. It might be easier to go for different ports, unless you know how to properly setup multiple IP's on one machine. > If you want at least 2 servers running than you need at least 1 Gig RAM to > be sure that you don't get lag or server crashes I used to run 3 CS servers (16 players each) on 512. This streched the hardware a bit, making map reloads very slow. So unless you got SCSI disks, go for a bit more mem. However, the machine now has 768MB RAM and they run very comfy. However, if you run a resource hungry mod like Natural Selection, the 1 Gig -is- required, unless you are running 2 small (12 player or less) servers. Rule of thumb: One 16 player CS server needs about 150 to 175 MB of RAM. Add to that at LEAST 256 MB RAM for disk caching (this is handled fine by Linux, so don't bother with a ramdisk). If you got that, the CPU is more likely to be your bottleneck. Jeroen "ShadowLord" Bogers _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

