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Would removing the entities via a metamod plugin or by manually modifying the
file
Reduce memory usage, cpu time ?
Im thinking it would have an impact on the server ( positively )

Regards

Jonathan Molyneux

Head Unix Administrator &
National Network Director
Australian Pro Gaming
http://www.progaming.com.au/[1]

Head Network Administrator
Leecom Technologies Pty. Ltd. t/a Web Lounge
http://www.weblounge.net.au[2]

[EMAIL PROTECTED]

[EMAIL PROTECTED] wrote:

If u dont want to use stripper2, use ripent,

Its way more complicated, but effectively does the same job,
But without a metamod plugin.

U can delete or alter existing entities of a map.

A connecting player does NOT have to download anything!
Even though the map is different.

~ m


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brian A.
Stumm
Sent: Thursday, January 01, 2004 2:31
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] DoD: Up the model limit or fix the maps...



will prolly do that in the mean time but twould be nice to have a
professional solution to the problem...

On Thu, 1 Jan 2004 [EMAIL PROTECTED] wrote:



U can still use stripper2 metamod plugin to remove certain or all
models out of a map.

~ m

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brian A.





Stumm
Sent: Thursday, January 01, 2004 1:50
To: [EMAIL PROTECTED]
Subject: [hlds_linux] DoD: Up the model limit or fix the maps...



This is stupid. Can you please up the model limit in DoD or reduce the





number of models in the maps? Your right on the dang edge which means
admins can't run any addons or most maps start crashing. With nothing
but sturmbot installed I had to remove a couple stock maps. Now I want





to run monster_mod and i'm getting more problem maps...

PLEASE!

--- from logs---
Reduce the number of brush models and/or regular models in the map to
correct this. L 12/31/2003 - 16:35:15: FATAL ERROR (shutting down):
Host_Error:
PF_precache_model_I: Model 'models/mapmodels/flo_grass2.mdl' failed to





precache because the item count is over the 512 limit. Reduce the
number of brush models and/or regular models in the map to correct
this.





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===References:===
  1. http://www.progaming.com.au/
  2. http://www.weblounge.net.au
  3. mailto:[EMAIL PROTECTED]
  4. mailto:[EMAIL PROTECTED]
  5. mailto:[EMAIL PROTECTED]
  6. mailto:[EMAIL PROTECTED]
  7. mailto:[EMAIL PROTECTED]
  8. mailto:[EMAIL PROTECTED]
  9. mailto:[EMAIL PROTECTED]
 10. mailto:[EMAIL PROTECTED]
 11. mailto:[EMAIL PROTECTED]
 12. http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 13. http://list.valvesoftware.com/mailman/listinfo/hlds_linux

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