For those who are interested, I solved my problem by coding a metamod
plugin that precaches the sounds server side, triggering them to be
downloaded.
If there is interest, I can release the metamod and adminmod plugins I
am using (the adminmod one only plays the sounds to all clients).

To see the result, connect to one of my servers
(cs.webcabo.com.br:27015,27016 and cs2.webcabo.com.br) and try to score
a knife kill. :) This is all done using only my remote log analyzing
tool, adminmod and my metamod plugin.

On Tue, 2004-02-17 at 19:45, Marcelo Bezerra wrote:
> A direct move to amx is not really something I would be happy about, I
> have been running those servers for quite a while and have since the
> developed many scripts and tools arround it (including booking and
> general adminmod user management web interfaces that I don't want/have
> time to port over).
> I am trying do code a metamod plugin that will precache the sounds. :)
> If any one might be interested, I'll post progress to the list.
>
> On Tue, 2004-02-17 at 19:27, [EMAIL PROTECTED] wrote:
> > --- Marcelo Bezerra <[EMAIL PROTECTED]> wrote:
> > > Sank sounds talks about adding the wavs to maps .res, I'll take a
> > > look
> > > this amxmod plugin and see if I can do something similar for
> > > adminmod.
> > > Thank you. :)
> > >
> >
> > make the move to amx... one file (sound_dl.cfg) dictates the sound
> > files dl'd for all maps. basically like this:
> >
> > #all
> > sound/misc/knife_sound.wav
> >
> > would download that file on any map, if the player did not have it.
> >
> > gl with the plugin.
> >
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>
>
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