Thx... I have test it, and my fps are changing between 200 and 30...
Unfortunatly the pings are higher than in 'normal' mode.... with udpsoft too... The CPU (2.8GHz P4) increases the Usage only to 10% on pingboost 3...(normally 5 %) So, i will go back to the non-boost mode.... Maybe the linux-version is the reason for the poor Pings, because On my oldest server (Celeron700) the pings are 50% better..... :) very confusing.... regards LuZi -----Urspr�ngliche Nachricht----- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Gavin Rodgers Gesendet: Sonntag, 22. Februar 2004 11:21 An: [EMAIL PROTECTED] Betreff: Re: [hlds_linux] What's the meaning of the pingboost-values ? This info i found on http://server.counter-strike.net/forums/ All the pingboot modes attempt to reduce the latency caused by the server. The default implementation adds around 20msec to each players ping (underlinux). Mode "1" reduces this by using a different wait method (a select() call). This method reduces the latency to 10msec. Mode "2" uses a similar but slightly different method (and alarm() type call). Again, the result it 10msec worth of latency being added. NOTE that this method has the potential to hang a server in certain (terminal) situations. If anyone has used this mode recently (not the first test we did!) and it hangs please speak up :) Mode "3" minimises the latency to the minimum possible level by processing a frame EVERY time a packet arrives. This causes the lowest possible latency, but can also cause extreme CPU usages (it does a complete frame for every packet, with each player sending lots of packets per second and 30 players this adds up to insane amounts of frames). Use this mode at your own risk, it will consume all available CPU, don't complain that cstrike uses too muc h CPU if you use this mode :-) In a future release this mode will be tweaked to let the admin balance latencies agains CPU usage (by processing a frame every N packets). Hope that helps :) Gavin Rodgers (BlueHawk^4u) www.4u-servers.co.uk www.4u-servers.net (forums) www.4u-mobile.co.uk (logos ringtones etc) www.everglide.co.uk (LAN sponsors) ----- Original Message ----- From: "LuZiFeR" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, February 21, 2004 3:37 PM Subject: [hlds_linux] What's the meaning of the pingboost-values ? > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > Hi, > > i had try some pingboost-values on my cs-servers (from 1 to 4), but i > don't see any difference in fps or ping.... > > How high can i go with the value, and what's the difference between high > and low ? > > My servers are strong enough, so they don't have problems with pingboost > ON... > > But whatever i do, my fps is 'only' 50 ( regardless how much players are > playing)... > > Regards LuZi > -- > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

