Not sure, as I said it's a default 2.6.2 kernel and I'm not sure what the hz
is on a def. 2.6* kernel.

----- Original Message -----
From: "Richy Fennell" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, February 28, 2004 9:11 PM
Subject: RE: [hlds_linux] Major HLDS CS problem


Is your kernel running at 1000hz?

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jakob
Andr�en
Sent: 28 February 2004 18:24
To: [EMAIL PROTECTED]
Subject: [hlds_linux] Major HLDS CS problem

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
I got this major problem with my HLDS running CS. I'll explain it in
detail and I hope you can help me with this, it's very weird and I've
never seen/heard of it before.

It's a clean CS server with no mods running. The problem is as
following, when you're reloading a weapon it reloads way to fast. When
you throw a grenade, it detonates way to fast, something is running way
to fast. This isn't happening for everyone just a few people but it
still makes it unplayable - I'll explain later why this makes it totally
unplayable. Please note that it isn't the client though, the clients
ONLY experience this on my server, no where else.

Things I've made to fix it(with no luck): Reinstalled steam completely.

The server is a match server for top sweden clans, Matrix and
adrenaline, even though only the matrix players have experienced the
problem, many ppl around in sweden have experienced it though. The
server is as good configured as it can be so please don't tell me to
just lower ticrate or something similar, it needs to be top class for
the players to be happy. I use -pingboost 3 tho, I don't know if this
has boosted the server fps too much (?!) and caused the weird problem.

I'm using the CPL server.cfg, which includes ticrate 10K and similar.
-pingboost 3 is used as well as I mentioned before.

It's a linux box with a default 2.6.2 kernel, default hz etc. 786MB DDR
memory, 1800+ AMD CPU. The problem was discovered after I installed the
2.6.2 kernel.

Start: screen -A -d -m -S matrix1 ./hlds_run -insecure -game cstrike
+sv_region 3 -pingboost 3 +servercfgfile matrix1.cfg +map de_dust2
+maxplayers 13

Also, I've seen that when it's full (10 players), it sometimes uses
99.9% of the CPU. This kinda made me rise my eyebrown but it's ok, if
that's what it needs to be top configured then go ahead. It's mostly at
60-70% CPU usage  though. The server fps is allways between 900-1000
fps.

That would be all, all help is greatly appreciated. Thank you for
reading this.

Jakob Andr�en aka aNdreeN
--


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