--
[ Picked text/plain from multipart/alternative ]
I do have to disagree.  Use HLSW, don't even use a client.  Rename de_vagas.wad to 
anything, change server to fy_iceworld, watch you server crash and restart it's 
default map.

"[EMAIL PROTECTED]" <[EMAIL PROTECTED]> wrote:
to give to the client? Yes.

to run the game? No.

and it's vegas.wad that fy_iceworld looks for, but AFAIK, that is a
client only crash.

--- Rock wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> The server still has to have them to give to the client, hence the
> reason for even having res files, correct?
>
> Server does need wads though, try changing to fy_iceworld without, I
> think it's as_tundra.wad on the server, it crashes the server.
>
> "[EMAIL PROTECTED]" wrote:
> Servers don't require several of the files that the client does.
> usually they are only there for client download. Since there is no
> texture rendering in the server engine, no need for wads, etc.
>
> --- Sebastian wrote:
> > I just tried it and it appears to be screwed... does it work for cs
> > 1.6?
> >
> > for example, I ran resgen and it created a res file for de_aztec
> with
> > the
> > following:
> >
> > // .res entries (28):
> > bigbro.wad
> > chateau.wad
> > cs_bdog.wad
> > cs_havana.wad
> > cs_office.wad
> > cstrike.wad
> > de_airstrip.wad
> > de_aztec.wad
> > de_piranesi.wad
> > decals.wad
> > halflife.wad
> > tfc2.wad
> > zeditor.wad
> > gfx/env/doom1up.tga
> > gfx/env/doom1dn.tga
> > gfx/env/doom1lf.tga
> > gfx/env/doom1rt.tga
> > gfx/env/doom1ft.tga
> > gfx/env/doom1bk.tga
> > sound/ambience/thunder_clap.wav
> > sprites/glow02.spr
> > sound/ambience/rain.wav
> > models/pred_plant.mdl
> > sprites/ikgrass1.spr
> > sprites/ikgrass3.spr
> > models/skeleton.mdl
> > models/abone_template1.mdl
> > sprites/ikgrass2.spr
> >
> > i dont even see some of these wads on the server, yet the server
> > plays the
> > map with no problem, but clients get dropped due to the server not
> > having
> > the wads... i'm confused.
> >
> >
> > ----- Original Message -----
> > From: "Kevin Gerry"
> > To:
> > Sent: Monday, March 08, 2004 10:27 PM
> > Subject: RE: [hlds_linux] res file problem
> >
> >
> > > Yeah. There is a res file maker on the United Admins website. You
> > can have
> > > it do .res files for all maps in a directory easy.
> > >
> > > ~
> > >
> > > > -----Original Message-----
> > > > From: [EMAIL PROTECTED]
> [mailto:hlds_linux-
> > > > [EMAIL PROTECTED] On Behalf Of Sebastian
> > > > Sent: Monday, March 08, 2004 9:25 PM
> > > > To: [EMAIL PROTECTED]
> > > > Subject: [hlds_linux] res file problem
> > > >
> > > > we have a lot of maps on our server and quite a few maps do not
> > have res
> > > > files. i guess the map makers are getting lazy and most aren't
> > creating
> > > > the
> > > > res files to go along with the maps.
> > > >
> > > > because of this a lot of our players are getting disconnected
> due
> > to
> > > > missing
> > > > files. wads, tga's, etc.. my question is: isn't the server
> > suppose to
> > send
> > > > the files even though there is no res file for the map? I think
> > its
> > sucks
> > > > to
> > > > drop the client because the server doesn't send them the files.
> > > >
> > > > are there any work arounds for this, besides making res files
> for
> > 300+
> > > > maps
> > > > by hand? hell, i don't even know what map have missing res and
> > which
> > files
> > > > go along with the map for that matter.
> > > >
> > > > any solutions?
> > > >
> > > >
> > > >
> > > > _______________________________________________
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> > archives,
> > > > please visit:
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> > >
> > >
> > > _______________________________________________
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> > archives,
> > please visit:
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> >
> >
> > _______________________________________________
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>
>
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>
> Rock of Rock's Hideout
>
> For help or support please visit the suport forums:
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> also support can be found on AOL instant messanger at:
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