haha, poor 3dmike (the author of the map) A bit tedious, but you guys can use ripent from zoners tools to export the entities, change the case of the filenames in the .bsp and then reimport the entities into the bsps that need to be changed to be "compatible" with steam.
kevin
so.Suddenly wrote:
Well in the bsp it's all lowercase:
// .res entries (63): gfx/env/3dm_bikiniup.tga gfx/env/3dm_bikinidn.tga gfx/env/3dm_bikinilf.tga gfx/env/3dm_bikinirt.tga gfx/env/3dm_bikinift.tga gfx/env/3dm_bikinibk.tga
That means, the filenames in your mapzip are wrong. But that's not a genreral "steam useses lowercase only"-Problem.
If the mapper had used
// .res entries (63): gfx/env/3dm_Bikiniup.TGA gfx/env/3dm_Bikinidn.TGA gfx/env/3dm_Bikinilf.TGA gfx/env/3dm_Bikinirt.TGA gfx/env/3dm_Bikinift.TGA gfx/env/3dm_Bikinibk.TGA
in his mapfile, the files would have be named exact that way.
The only solution for this problem imo is, to generate a res-file for each map and rename the needed files accordinly.
E.g. with a script, that reads the res-file, then searchs the included files of the map *not case-sensitive* (unsensitive?) and rename all found files to the correct name.
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