haha, poor 3dmike (the author of the map)  A bit tedious, but  you guys
can use ripent from zoners tools to export the entities, change the case
of the filenames in the .bsp and then reimport the entities into the
bsps that need to be changed to be "compatible" with steam.

kevin

so.Suddenly wrote:
Well in the bsp it's all lowercase:

// .res entries (63):
gfx/env/3dm_bikiniup.tga
gfx/env/3dm_bikinidn.tga
gfx/env/3dm_bikinilf.tga
gfx/env/3dm_bikinirt.tga
gfx/env/3dm_bikinift.tga
gfx/env/3dm_bikinibk.tga


That means, the filenames in your mapzip are wrong. But that's not a genreral "steam useses lowercase only"-Problem.


If the mapper had used


// .res entries (63):
gfx/env/3dm_Bikiniup.TGA
gfx/env/3dm_Bikinidn.TGA
gfx/env/3dm_Bikinilf.TGA
gfx/env/3dm_Bikinirt.TGA
gfx/env/3dm_Bikinift.TGA
gfx/env/3dm_Bikinibk.TGA

in his mapfile, the files would have be named exact that way.


The only solution for this problem imo is, to generate a res-file for each map and rename the needed files accordinly.

E.g. with a script, that reads the res-file, then searchs the included files of the
map *not case-sensitive* (unsensitive?) and rename all found files to the correct
name.



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