This is driving me nuts. cvar is set right, the client downloads the
.bsp file. the corresponding .res file has the .wad file in it but
according to the webserver logs the client doesn't even try to download
the .res file (or the .wad file). The client also doesn't revert to
ingame downlaoding, it simply crashes back to to the desktop with a
standard windows errormessage box stating it couldn't find the .wad
file.



Machone wrote:

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Ok, I thought I would take a moment to let everyone know how I got this
feature to work flawlessly.



Our server is running on linux and has apache on the same box.  I created a
directory in our web that will host the files.  In that directory I created
symbolic links to the actual game servers "maps", "gfx", "models", "sound",
"overviews", "sprites" directories.  I also have a cronjob run that will
link all WAD files too.



As for the .res files.  You should get RESGEN from unitedadmins.com.  Run
with the -e option so that you don't create BAD .res files.  I have this
setup in a cronjob too so that all I do is add maps to the server and that's
it.



If anyone needs specific details just email me.



_____

From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Rock
Sent: Tuesday, February 24, 2004 8:21 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] sv_downloadurl



Wads seem to be easy as in the bsp usually tells what wads are needed.
Unless your using res files to reference wads, I can't seem to get anything
to do with res files to work.



I have not looked through the archives to see if this was brought up in the
past though

Sebastian <[EMAIL PROTECTED]> wrote:

I am having problems with wad files. When the server switches to a map that
uses a wad file and the client does not have the wad it drops and
disconnects the client. I have the wad files in the root of the downloadurl.
Is anyone else having this problem?

-cheers






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