I'm sure all of the big game companies do in-depth research into what
the gaming population is using. When they think it's economically
feasible for them to start making games Linux compatible I'm sure we
will see more and more games ported. Its not just how many Linux gamers
are out there - you have to remember things like ongoing support etc...


-----Original Message-----
From: Mad Scientist [mailto:[EMAIL PROTECTED]
Sent: 19 March 2004 05:17 AM
To: [EMAIL PROTECTED]
Subject: RE: [OT] Re: [hlds_linux] No memoryleak alfred?

According to the great words of James Sykes:
> As a business decision it is very simple. How much money will it take
> to develop an application on Linux and how much money will it make.

Develop? No, port. 95% of the code is already portable. All the game
logic and all the OpenGL code. The only "Windows" code that would need
to change would be the start-up UI... which, by the way, was mostly
re-written for steam... hmmm... on second thought, forget about it. The
only things that are still working are the parts Valve hasn't touched.

-Mad

--
http://www.madslab.com

"A proof is a proof. What kind of a proof? It's a proof. A proof is a
proof. And when you have a good proof, it's because it's proven."

                � Prime Minister Jean Chr�tien



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