I'm sure all of the big game companies do in-depth research into what the gaming population is using. When they think it's economically feasible for them to start making games Linux compatible I'm sure we will see more and more games ported. Its not just how many Linux gamers are out there - you have to remember things like ongoing support etc...
-----Original Message----- From: Mad Scientist [mailto:[EMAIL PROTECTED] Sent: 19 March 2004 05:17 AM To: [EMAIL PROTECTED] Subject: RE: [OT] Re: [hlds_linux] No memoryleak alfred? According to the great words of James Sykes: > As a business decision it is very simple. How much money will it take > to develop an application on Linux and how much money will it make. Develop? No, port. 95% of the code is already portable. All the game logic and all the OpenGL code. The only "Windows" code that would need to change would be the start-up UI... which, by the way, was mostly re-written for steam... hmmm... on second thought, forget about it. The only things that are still working are the parts Valve hasn't touched. -Mad -- http://www.madslab.com "A proof is a proof. What kind of a proof? It's a proof. A proof is a proof. And when you have a good proof, it's because it's proven." � Prime Minister Jean Chr�tien _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

