moi aussi,

the damn thing crashed last night, skyrocketing cpu to 15% and freezing
there.  It was like that all night till I noticed this morning.  Had to
restart and its back to its normal self.  LOgs show nothing, just a cuttoff
during middle of logs.  Other source server on same machine hasnt crashed to
date.

----- Original Message -----
From: "hondaman" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, October 11, 2004 12:31 AM
Subject: Re: [hlds_linux] Out-of-range errors & server crash.


I have been having random server crashes, but i didnt see the console.
I, and everyone else just loses connection to the server and I have to
restart the process.  The server still appears to be running if i do ps
aux, but its not.

This happens on both my boxes.  1 dual mp2000 w/RH9, and 1 dual opteron
w/FC2  Both are using the AMD binary.

Mikael Lindmark wrote:

Everything starts up beautiful, but players will get spawnpoints outside
map or inside objects that eventually crashes the server.

AMD / Default Slackware 10


DataTable warning: player: Out-of-range value (nan) in SendPropFloat 'm_vecVelocity[0]', clamping. DataTable warning: player: Out-of-range value (nan) in SendPropFloat 'm_vecVelocity[0]', clamping. DataTable warning: player: Out-of-range value (nan) in SendPropFloat 'm_vecVelocity[0]', clamping. Dropped cruzer from server Reason: Disconnect by user. Infinite values from vphysics! Infinite values from vphysics! Infinite values from vphysics! <->

Anyone else seen this ?



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