moi aussi,
the damn thing crashed last night, skyrocketing cpu to 15% and freezing there. It was like that all night till I noticed this morning. Had to restart and its back to its normal self. LOgs show nothing, just a cuttoff during middle of logs. Other source server on same machine hasnt crashed to date.
----- Original Message ----- From: "hondaman" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, October 11, 2004 12:31 AM Subject: Re: [hlds_linux] Out-of-range errors & server crash.
I have been having random server crashes, but i didnt see the console. I, and everyone else just loses connection to the server and I have to restart the process. The server still appears to be running if i do ps aux, but its not.
This happens on both my boxes. 1 dual mp2000 w/RH9, and 1 dual opteron w/FC2 Both are using the AMD binary.
Mikael Lindmark wrote:
Everything starts up beautiful, but players will get spawnpoints outside map or inside objects that eventually crashes the server.
AMD / Default Slackware 10
DataTable warning: player: Out-of-range value (nan) in SendPropFloat 'm_vecVelocity[0]', clamping. DataTable warning: player: Out-of-range value (nan) in SendPropFloat 'm_vecVelocity[0]', clamping. DataTable warning: player: Out-of-range value (nan) in SendPropFloat 'm_vecVelocity[0]', clamping. Dropped cruzer from server Reason: Disconnect by user. Infinite values from vphysics! Infinite values from vphysics! Infinite values from vphysics! <->
Anyone else seen this ?
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