Past experience shows that the more people that know about it the quicker it tends to 
get fixed.
I also disagree with the method as it places new demands on valve developers time when 
it could be put on "the TODO list", but it should probably be top of the list anyway 
as it is built in hacks.

Cruel to be kind ? (it is them that make the money after all so don't be too put out 
by it).

Chris

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Kingsley
Foreman
Sent: 13 October 2004 11:01
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Cheatlike consolecommands


well thanks for telling the world when u could have just told valve....

Kingsley

----- Original Message -----
From: "]T[weety.Pulp" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, October 13, 2004 7:19 PM
Subject: [hlds_linux] Cheatlike consolecommands


>[ Converted text/html to text/plain ]
> I found this in a forum today - havent testet it yet since i dont own cs:s
> by
> now but it might be usefull.
> Maybe there is some way to block these commands:
>
> "NOTE: Enter these commands in the console before you join a game.
> Here are some commands that I have found and will be searching for in
> order to
> give you guys the edge in your server.
> mat_fullbright - Fullbright on any map
> mat_normals 1 - Haven't fully tested, but makes players have spikes, my
> theory
> is that if you increase the value, you increase the size of spikes. This
> cuts
> your fps a lot.
> mat_depthbias_normal 1 - XQZ Wallhack BABY!!!
> mat_loadtextures 0 - No Sky!!!
> mat_luxels 1 or 0 i forget which - overlays the map with a thick blue grid
> (no
> wireframe)
> mat_fillrate 1 or 0 i forget - Full Wireframes
> mat_reversedepth 1 - Another XQZ wallhack
> mat_depthbias_normal 2 - the same as 1 but weapons aren't see through,
> they
> are just normal
> (if it doesn work try making a game, type sv_cheats 1, then disconnect,
> then
> put your commands in )"
>
>
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> please visit:
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>
>


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