----Original Message---- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of m0gely Sent: Wednesday, October 20, 2004 9:40 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] [srcds] Many good questions, 1 big email
> Valve, Alfred, I think these are really good questions and I am sure > you could easily answer these. > > m0gely wrote: > > > Commands I wish were there: > > sv_downloadurl <- I guess not a huge deal until new hammer is out Its on the TODO list. > > sv_filetransfercompression <- same restart stats Nothing planned for this yet. > > 'stat' formatting is b0rked. It is a nicely readible list in hlds > > but not in srcds. There is no "stat" command in SRCDS yet (in HLDS is prints out CPU stats), this is a TODO item. "status" should be formatted properly now. > > > > Why are there 5 (!) config files that are executed at start up? > > What is the defined purpose for each file? They get executed in > > this order: valve.rc <- executed on start up only A single player file, used by us. > > autoexec.cfg <- executed on start up only Yup. > > game.cfg <- executed on start up only Used for single player. > > skill1.cfg <- executed on start up & map change Used for single player. > > server.cfg <- executed on start up & (yay!) map change Shouldn't be on map change (again, TODO list). > > > > Log files (et al) not always closed when exitting the server: > > File ./cstrike/logs/L1008016.log was never closed File > > ./cstrike/logs/L1008016.log was never closed File > > ./cstrike/maps/de_dust2.nav was never closed File > > ./cstrike/maps/de_dust2.nav was never closed Memory leak: mempool > > blocks left in memory: 12 Memory leak: mempool blocks left in > > memory: 350 Email me offlist on how to reproduce this please. > > > > I get about 20 of these or so on start up. Someone else mentioned > > them too. CMaterial::GetNumAnimationFrames: > > no representative texture for material sprites/bloodspray Ignore this, its complaining about missing a texture to render (which, funnily enough, srcds doesn't need to do :). Removing the warning is on the TODO list. > > > > Also I see this on start up: > > Attempted to create unknown entity type event_queue_saveload_proxy! Ignore it (single player related entity that CS doesn't have). > > > > What are the download and Downloads folers? For downloaded decals. > > > > The 'stuffcmds' command acts like 'restart'. Is that the > > replacement? What is that command meant for? We use it internally for some of our file formats (for serializing commands). > > > > But the server does seem to start up alot faster in secure mode than > > hlds does. I don't even see where it downloads the module. Is it > > stored locally now unless a new version is avaiable? VAC is not fully implemented in SRCDS yet, we are actively working on it. > > > > -- > > - m0gely > > http://quake2.telestream.com/ > > Q2 | Q3A | Counter-strike > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

