----Original Message----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of m0gely
Sent: Wednesday, October 20, 2004 9:40 PM To:
[EMAIL PROTECTED] Subject: Re: [hlds_linux] [srcds]
Many good questions, 1 big email

> Valve, Alfred, I think these are really good questions and I am sure
> you could easily answer these.
>
> m0gely wrote:
>
> > Commands I wish were there:
> > sv_downloadurl <- I guess not a huge deal until new hammer is out
Its on the TODO list.

> > sv_filetransfercompression <- same restart stats
Nothing planned for this yet.



> > 'stat' formatting is b0rked.  It is a nicely readible list in hlds
> > but not in srcds.
There is no "stat" command in SRCDS yet (in HLDS is prints out CPU
stats), this is a TODO item. "status" should be formatted properly now.

> >
> > Why are there 5 (!) config files that are executed at start up?
> > What is the defined purpose for each file?  They get executed in
> > this order: valve.rc        <- executed on start up only
A single player file, used by us.

> > autoexec.cfg    <- executed on start up only
Yup.
> > game.cfg        <- executed on start up only
Used for single player.
> > skill1.cfg      <- executed on start up & map change
Used for single player.
> > server.cfg      <- executed on start up & (yay!) map change
Shouldn't be on map change (again, TODO list).

> >
> > Log files (et al) not always closed when exitting the server:
> > File ./cstrike/logs/L1008016.log was never closed File
> > ./cstrike/logs/L1008016.log was never closed File
> > ./cstrike/maps/de_dust2.nav was never closed File
> > ./cstrike/maps/de_dust2.nav was never closed Memory leak: mempool
> > blocks left in memory: 12 Memory leak: mempool blocks left in
> > memory: 350
Email me offlist on how to reproduce this please.

> >
> > I get about 20 of these or so on start up.  Someone else mentioned
> > them too. CMaterial::GetNumAnimationFrames:
> > no representative texture for material sprites/bloodspray
Ignore this, its complaining about missing a texture to render (which,
funnily enough, srcds doesn't need to do :). Removing the warning is on
the TODO list.

> >
> > Also I see this on start up:
> > Attempted to create unknown entity type event_queue_saveload_proxy!
Ignore it (single player related entity that CS doesn't have).

> >
> > What are the download and Downloads folers?
For downloaded decals.

> >
> > The 'stuffcmds' command acts like 'restart'.  Is that the
> > replacement? What is that command meant for?
We use it internally for some of our file formats (for serializing
commands).

> >
> > But the server does seem to start up alot faster in secure mode than
> > hlds does.  I don't even see where it downloads the module.  Is it
> > stored locally now unless a new version is avaiable?
VAC is not fully implemented in SRCDS yet, we are actively working on
it.

> >
> > --
> > - m0gely
> > http://quake2.telestream.com/
> > Q2 | Q3A | Counter-strike
>
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